Add environment(_:_:) and transformEnvironment(_:transform:) to Scene
#298
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environment(_:_:)onScenebehaves almost identically to the corresponding modifier onView, setting the given environment value for all views in the scene.transformEnvironment(_:transform:)is similar, but allows the caller to perform arbitrary operations on the environment value rather than being limited to overwriting it entirely. (Both APIs have equivalents in SwiftUI.)