A variable-sized container that can hold any type. Indexing is 0-based, and
vectors are growable. This module has many native functions.
Verification of modules that use this one uses model functions that are implemented
directly in Boogie. The specification language has built-in functions operations such
as vec
. There are some helper functions defined here for specifications in other
modules as well.
Note: We did not verify most of the Move functions here because many have loops, requiring loop invariants to prove, and the return on investment didn't seem worth it for these simple functions.
- Constants
- Function
empty
- Function
length
- Function
borrow
- Function
push_back
- Function
borrow_mut
- Function
pop_back
- Function
destroy_empty
- Function
spawn_from
- Function
spawn_from_vec
- Function
swap
- Function
singleton
- Function
reverse
- Function
native_reverse
- Function
append
- Function
native_append
- Function
is_empty
- Function
contains
- Function
index_of
- Function
remove
- Function
native_remove
- Function
swap_remove
- Function
split
- Module Specification
The index into the vector is out of bounds
const EINDEX_OUT_OF_BOUNDS: u64 = 0;
Create an empty vector.
public fun empty<Element>(): vector<Element>
Implementation
native public fun empty<Element>(): vector<Element>;
Return the length of the vector.
public fun length<Element>(v: &vector<Element>): u64
Implementation
native public fun length<Element>(v: &vector<Element>): u64;
Acquire an immutable reference to the i
th element of the vector v
.
Aborts if i
is out of bounds.
public fun borrow<Element>(v: &vector<Element>, i: u64): &Element
Implementation
native public fun borrow<Element>(v: &vector<Element>, i: u64): ∈
Add element e
to the end of the vector v
.
public fun push_back<Element>(v: &mut vector<Element>, e: Element)
Implementation
native public fun push_back<Element>(v: &mut vector<Element>, e: Element);
Return a mutable reference to the i
th element in the vector v
.
Aborts if i
is out of bounds.
public fun borrow_mut<Element>(v: &mut vector<Element>, i: u64): &mut Element
Implementation
native public fun borrow_mut<Element>(v: &mut vector<Element>, i: u64): &mut Element;
Pop an element from the end of vector v
.
Aborts if v
is empty.
public fun pop_back<Element>(v: &mut vector<Element>): Element
Implementation
native public fun pop_back<Element>(v: &mut vector<Element>): Element;
Destroy the vector v
.
Aborts if v
is not empty.
public fun destroy_empty<Element>(v: vector<Element>)
Implementation
native public fun destroy_empty<Element>(v: vector<Element>);
Spawn a sub vector from a vector
fun spawn_from<Element>(v: &vector<Element>, offset: u64, size: u64): vector<Element>
Implementation
native fun spawn_from<Element>(v: &vector<Element>, offset: u64, size: u64): vector<Element>;
Specification
pragma opaque;
ensures [abstract] result == v[offset..offset+size];
public fun spawn_from_vec<Element: copy>(v: &vector<Element>, offset: u64, size: u64): vector<Element>
Implementation
public fun spawn_from_vec<Element: copy>(v: &vector<Element>, offset: u64, size: u64): vector<Element> {
let len = length(v);
let end_idx = (offset + size);
assert!(end_idx <= len, EINDEX_OUT_OF_BOUNDS);
assert!(size > 0, EINDEX_OUT_OF_BOUNDS);
if (offset == 0 && end_idx == len) {
return *v
};
spawn_from(v, offset, size)
}
Swaps the elements at the i
th and j
th indices in the vector v
.
Aborts if i
or j
is out of bounds.
public fun swap<Element>(v: &mut vector<Element>, i: u64, j: u64)
Implementation
native public fun swap<Element>(v: &mut vector<Element>, i: u64, j: u64);
Return an vector of size one containing element e
.
public fun singleton<Element>(e: Element): vector<Element>
Implementation
Specification
aborts_if false;
ensures result == vec(e);
fun spec_singleton<Element>(e: Element): vector<Element> {
vec(e)
}
Reverses the order of the elements in the vector v
in place.
public fun reverse<Element>(v: &mut vector<Element>)
Implementation
public fun reverse<Element>(v: &mut vector<Element>) {
native_reverse(v)
}
Specification
pragma intrinsic = true;
fun native_reverse<Element>(this: &mut vector<Element>)
Implementation
native fun native_reverse<Element>(this: &mut vector<Element>);
Pushes all of the elements of the other
vector into the lhs
vector.
public fun append<Element>(lhs: &mut vector<Element>, other: vector<Element>)
Implementation
public fun append<Element>(lhs: &mut vector<Element>, other: vector<Element>) {
native_append(lhs, other);
}
Specification
pragma intrinsic = true;
fun native_append<Element>(lhs: &mut vector<Element>, other: vector<Element>)
Implementation
native fun native_append<Element>(lhs: &mut vector<Element>, other: vector<Element>);
Return true
if the vector v
has no elements and false
otherwise.
public fun is_empty<Element>(v: &vector<Element>): bool
Specification
pragma intrinsic = true;
Return true if e
is in the vector v
.
public fun contains<Element>(v: &vector<Element>, e: &Element): bool
Implementation
Specification
pragma intrinsic = true;
Return (true, i)
if e
is in the vector v
at index i
.
Otherwise, returns (false, 0)
.
public fun index_of<Element>(v: &vector<Element>, e: &Element): (bool, u64)
Implementation
Specification
pragma intrinsic = true;
Remove the i
th element of the vector v
, shifting all subsequent elements.
This is O(n) and preserves ordering of elements in the vector.
Aborts if i
is out of bounds.
public fun remove<Element>(v: &mut vector<Element>, i: u64): Element
Implementation
public fun remove<Element>(v: &mut vector<Element>, i: u64): Element {
let len = length(v);
// i out of bounds; abort
if (i >= len) abort EINDEX_OUT_OF_BOUNDS;
native_remove(v, i)
}
Specification
pragma intrinsic = true;
fun native_remove<Element>(this: &mut vector<Element>, i: u64): Element
Implementation
native fun native_remove<Element>(this: &mut vector<Element>, i: u64): Element;
Swap the i
th element of the vector v
with the last element and then pop the vector.
This is O(1), but does not preserve ordering of elements in the vector.
Aborts if i
is out of bounds.
public fun swap_remove<Element>(v: &mut vector<Element>, i: u64): Element
Implementation
public fun swap_remove<Element>(v: &mut vector<Element>, i: u64): Element {
let last_idx = length(v) - 1;
swap(v, i, last_idx);
pop_back(v)
}
Specification
pragma intrinsic = true;
Split a vector into sub-vectors of size sub_len,
public fun split<Element: copy, drop, store>(v: &vector<Element>, sub_len: u64): vector<vector<Element>>
Implementation
public fun split<Element: copy + drop + store>(v: &vector<Element>, sub_len: u64): vector<vector<Element>> {
let result = empty<vector<Element>>();
let len = length(v) / sub_len;
let rem = 0;
if (len * sub_len < length(v)) {
rem = length(v) - len * sub_len;
};
let i = 0;
while (i < len) {
let sub = empty<Element>();
let j = 0;
while (j < sub_len) {
let index = sub_len * i + j;
push_back(&mut sub, *borrow(v, index));
j = j + 1;
};
push_back<vector<Element>>(&mut result, sub);
i = i + 1;
};
if (rem > 0) {
let sub = empty<Element>();
let index = length(v) - rem;
while (index < length(v)) {
push_back(&mut sub, *borrow(v, index));
index = index + 1;
};
push_back<vector<Element>>(&mut result, sub);
};
result
}
Specification
pragma verify = false;
aborts_if sub_len == 0;
Check whether a vector contains an element.
fun spec_contains<Element>(v: vector<Element>, e: Element): bool {
exists x in v: x == e
}
Check if v1
is equal to the result of adding e
at the end of v2
fun eq_push_back<Element>(v1: vector<Element>, v2: vector<Element>, e: Element): bool {
len(v1) == len(v2) + 1 &&
v1[len(v1)-1] == e &&
v1[0..len(v1)-1] == v2[0..len(v2)]
}
Check if v
is equal to the result of concatenating v1
and v2
fun eq_append<Element>(v: vector<Element>, v1: vector<Element>, v2: vector<Element>): bool {
len(v) == len(v1) + len(v2) &&
v[0..len(v1)] == v1 &&
v[len(v1)..len(v)] == v2
}
Check v1
is equal to the result of removing the first element of v2
fun eq_pop_front<Element>(v1: vector<Element>, v2: vector<Element>): bool {
len(v1) + 1 == len(v2) &&
v1 == v2[1..len(v2)]
}
Check that v1
is equal to the result of removing the element at index i
from v2
.
fun eq_remove_elem_at_index<Element>(i: u64, v1: vector<Element>, v2: vector<Element>): bool {
len(v1) + 1 == len(v2) &&
v1[0..i] == v2[0..i] &&
v1[i..len(v1)] == v2[i + 1..len(v2)]
}