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Some generated Images of my Bachelor Degree Thesis " Implementation of Parallel Real-Time Ray tracing Algorithm"

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Stracer - Orestis Ro Stelmach BSc Thesis


Thesis title: Implementation of Parallel real-time ray-tracing algorithm

Progressive path-tracer written in Vulkan API, executing exclusively in Compute Shaders. The image is generated as floating-point images in a "ping-pong" arrangement, which then result is transfered to fragment shader via texture, where it finally rendered to the screen.

The scene is loaded dynamically through JSON files.

Some features I would like to add in the near features are:

  • Monte Carlo Integration
  • Russian rulette path termination
  • Spatial acceleration data structures
  • Mesh loading
  • Triangle intersection
  • Better anti-aliasing

raytraced img raytraced img raytraced img raytraced img raytraced img raytraced img raytraced img raytraced img raytraced img raytraced img

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Some generated Images of my Bachelor Degree Thesis " Implementation of Parallel Real-Time Ray tracing Algorithm"

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