⚠️ You need to migrate your savegames and ghosts, but it's an easy process.
- open croftengine from your start menu
- go to the "configuration" tab and click on "show data location"
- in each of the
ghosts
and saves
directories, create directories tr1
, tr1sabatu
and tr1ub
(you may skip creating directories for gameflows you don't have ghosts or saves for)
- move the savegames and ghost files into the appropriate directories you created. if you are not sure which savegame is for which gameflow, you may create copies in each of the created directories, but be aware that saves between gameflows are not compatible and may lead to crashes if you try to load them
New Features
- sabatu's tr1 gameflow scripts (CE-520)
- no more command line fiddling, everything merged into a launcher (CE-497)
Improvements
- no more half rendered raptors (CE-518)
- secrets should now be counted correctly (CE-521)
- saves and ghosts are now stored per gameflow (CE-500)
Fixes
- lightning on nvidia cards fixed
- wrongly colored dust/algae particles should now have the correct colors (CE-505)
- a few saves that failed to load should now load again
For Testing
- new gameflow: tomb raider 1 unfinished business
- new gameflow: sabatu's tomb raider
Package Maintainer Notes
- pybind11 and cimg have been bumped
- additional dependency on qt5 linguist
- please ensure the ffmpeg version you use for building supports an
escape124
decoder, otherwise the engine won't run