1.8
This version cannot load saves from versions before 1.7. If you want to load a save from earlier versions, you need to first load and save it with version 1.7.2.
New Features
- "bug report action" - this will automatically make a copy of the engine log, take a screenshot, and create a savegame and put it into a timestamped folder (CE-486, thanks to @serishema)
- more UI scale variants (CE-481)
- option to control the amount of dust particles (CE-503, thanks to @serishema)
Improvements
- display settings now use a tabbed layout (CE-478, thanks to @serishema)
- some pre-flight level data checks were added to easier detect possible issues caused by broken levels
- sprites are no longer cut in half (CE-534)
- anisotropy level, render scale and ui scale now use a new "value selector" widget (CE-535, CE-536, CE-482)
Fixes
- some issues with video playback scaling were fixed, affected by render resolution selection (CE-537)
- lara's head will now revert to the correct rotation when diving (CE-528)
Calls for Testing
- some long-standing AI issues might be fixed, confirmations (or more bug reports) are welcome! (CE-526)
- sabatu's tomb raider has verified and unfixable issues in
LEVEL8A
, where you can't continue past a certain point because of corrupt level layout. if you find issues in other levels, please report them. (CE-520) - black parts on the screen should no longer occur when the camera is close to visibility portals (they are basically virtual separators of cubic parts of the level geometry) (CE-506)
- the sand pouring sound in city of khamoon should now stop properly and not loop until reload (CE-493)
- gameflow scripts for unfinished business need verification/quality checks (CE-498)