Releases
v1.9
New Features
new crt shader variant
10 last log files are preserved now so crash logs aren't accidentally overwritten anymore
Improvements
greatly improved reaction time of the savegame lists (CE-538, thanks to @serishema )
rewritten fxaa shader with new quality presets (CE-543)
crt shader is now also applied to the user interface (CE-543)
revised bloom, less blurry
duplicate pickups are now consolidated and shown only once (CE-510, thanks to @serishema )
Fixes
"gold key" renamed to "rusty key" in natla's mines for sabatu's tomb raider
ammo now shows up again in the inventory when losing weapons (CE-539, thanks to @serishema )
no more crashes caused by empty mutant eggs
lara will now switch back to pistols again when shotgun ammo is depleted (CE-549, thanks to @serishema )
Calls for Testing
unfinished business gameflow scripts (CE-498)
sand pouring sound in city of khamoon should not loop anymore (CE-493)
used key holes should no longer be used multiple times, so you don't lose duplicate keys (CE-540)
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