2.1
New Features
- render and ui scale are now disentangled (this let's you run the game in reduced resolution while still seeing the ui in hd) (CE-620)
- your completely anonymous cpu feature set is now saved in the log file to give better help if you can't launch the game (CE-629)
Fixes
- proper alpha blending
- the sand pouring sound should stop now properly
- fixed cue parser crash when importing game data
- fixed crashes involving pierre (you litter bug) (CE-623)
- a lot of AI crashes were fixed, although introducing strange behaviour at times (watch Zenuriko, for example)
- sprites should no longer appear too dark with dynamic lighting enabled (CE-616)
- the sand pouring sound in city of khamoon should now stop properly (CE-493)
Improvements
- slightly better edge outline rendering/edge detection
- hopefully slightly improved performance
- better opengl resource handling (still crashing AMD drivers after 22.5.2, but that's evidently their fault, sorry)
- more detailed shadows close to the camera
Changes
- partially refactored rendering pipeline to improve performance (CE-628, CE-618, CE-612)
Calls for Testing
please report any bugs you encounter, especially the crashes. use F1 to report in-game bugs, which creates a savegame and a screenshot of your current situation, if you see something strange. also, please send in your crashdumps. thank you very much!
Package Maintainer Notes
- CImg was bumped to v.3.2.1