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Refactor ping pong encrypted example #1007
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Refactor ping pong encrypted example #1007
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tACK e37608e. There are just a few nits.
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// create Ping frame | ||
let ping_frame = | ||
StandardSv2Frame::<Message>::from_message(message.clone(), PING_MSG_TYPE, 0, false) |
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https://stratumprotocol.org/specification/09-Extensions/
Is a 0 extension type unique in some way?
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since there are no extensions defined yet, using 0
is just the void/null case
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LGTM.
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Note: Wait to merge until the following is merged: |
Co-authored-by: bit-aloo <[email protected]>
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similarly to #977, this PR is refactoring the
examples/ping-pong-with-noise
example intoexamples/ping-pong-encrypted
.I wrote it from scratch as an exercise to get familiar with
protocols
crates.The overall idea is quite similar to the previous implementation, but with some simplifications to make the example easier to understand.
ping-pong-encrypted
is an example of how to do encrypted SV2 traffic while leveraging the following crates:binary_sv2
codec_sv2
framing_sv2
(which is actually just re-exported bycodec_sv2
)noise_sv2
We establish a simple
Ping
-Pong
protocol with a server and a client communicating over a TCP socket.The server expects to receive a
Ping
message encoded as a SV2 binary frame.The
Ping
message contains anonce
, which is au8
generated randomly by the client.The client expects to get a
Pong
message in response, also encoded as a SV2 binary frame, with the samenonce
.The messages are assigned arbitrary values for binary encoding:
All communication is encrypted with SV2 Noise Protocol.