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Releases: streetpea/chiaki-ng

weekly-canary-release-2551d108420cf289c67a3a24637db86b8292336d

30 Dec 02:37
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Use 16bit for p010 frames

weekly-canary-release-016fd5db20a1233086c05d2e23be4f65535c3cfc

23 Dec 02:37
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Update Discord link to one that never expires in docs

weekly-canary-release-51fdfe625ca6a25fa12d150f346c756ccb3ad246

16 Dec 02:51
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Fall back to vaapi when using hdr on amd cards

v1.9.3

13 Dec 00:43
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Linux Flatpak Release on Flathub as io.github.streetpea.Chiaki4deck

Use brew to manage updates for the MacOS release with:

brew install --cask streetpea/streetpea/chiaki-ng

Windows Release (x86_64), MacOS Release (arm64 and x86_64), and Linux Appimage Release (arm64 and x86_64) attached.

Note: Pipewire required for appimage. For Linux pipewire is required for DualSense haptics.
For flatpak you can run with --env=SDL_AUDIODRIVER=pulse to use pulse instead of pipewire if you really want that (doing this means DualSense haptics won't work)

Note2: Appimage requires the following libraries to be installed on your system (these files need to be the correct ones for your system to work properly so can't be packaged with the appimage):

libhidapi
libvulkan
libva

Updates

Small patch update:

  • add Linux arm64 appimage
  • fix bug that can cause chiaki-ng to fail to start after new PlayStation firmware update if user has a login pin and in some other edge cases

weekly-canary-release-3d1f8df83a3a003789d6c823fe67090d44e6b005

09 Dec 02:51
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Update regular + devel flatpaks

Notable Changes:
- Add dependencies to build docs to the devel flatpak
- Update doc building instructions to add the option of using the devel flatpak
- Update appdata file to take out Steam Deck
- Take extra dependencies from flatpak builds that are included as of org.kde.Runtime//6.8

v1.9.2

03 Dec 21:39
d1f7d78
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Linux Flatpak Release on Flathub as io.github.streetpea.Chiaki4deck

Use brew to manage updates for the MacOS release with:

brew install --cask streetpea/streetpea/chiaki-ng

Windows Release, MacOS Release, and Linux Appimage Release attached.

Note: Pipewire required for appimage. For Linux pipewire is required for DualSense haptics.
For flatpak you can run with --env=SDL_AUDIODRIVER=pulse to use pulse instead of pipewire if you really want that (doing this means DualSense haptics won't work)

Note2: Appimage requires the following libraries to be installed on your system (these files need to be the correct ones for your system to work properly so can't be packaged with the appimage):

libhidapi
libvulkan
libva

Updates

  • HDR support for MacOS and Windows
  • Add Windows installer
  • Increase stability of motion controls
  • Add native webview for obtaining PSN tokens, making it possible to obtain the token easily in Steam OS game mode
  • Add ability to set custom window resolution
  • Fix import/export dialogs to work with appimage and Steam OS game mode
  • enable switching between dpad mode and dpad touch emulation mode with any chosen combo up to 4 keys set in settings
  • expand motion control reset to work with more games beyond the Resident Evil 4 demo
  • Fix issue where session wouldn't close if canceled after waking the console but before connecting
  • Fix issue where session may fail to connect if it receives invalid frames initially
  • Show settings maximized at start instead of 720p

weekly-canary-release-a9cfe4866fd273db2628a93a017e19e13eae58fc

02 Dec 02:50
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Use QFileDialog for Widgets

Closes #489

weekly-canary-release-1b4a4eb118ddab9c40670774f30af99df6b702e8

25 Nov 22:39
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Fix switch build in weekly build

Fix macos arm build

weekly-canary-release-9d4e0c0e645539412dae22e28508eda97943922a

21 Nov 02:41
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Add upload url as job output for create-release job for weekly build

v1.9.1

02 Nov 19:27
4159e47
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Small patch update

Linux Flatpak Release on Flathub as io.github.streetpea.Chiaki4deck

Use brew to manage updates for the MacOS release with:

brew install --cask streetpea/streetpea/chiaki-ng

Windows Release, MacOS Release, and Linux Appimage Release attached.

Note: Pipewire required for appimage. For Linux pipewire is required for DualSense haptics. For flatpak you can run with --env=SDL_AUDIODRIVER=pulse to use pulse instead of pipewire if you really want that (doing this means DualSense haptics won't work)

Updates

  • Adds dpad touch emulation to use the dpad for touchscreen touches and swipes see dpad touch emulation
  • Automatically wakes-up discovered console when connection requested instead of requiring the user to wake-up first
  • Add --exit-app-on-stream-exit option to exit chiaki-ng immediately after closing a streaming session
  • Fix registration issues related to broadcast settings by automatically detecting when broadcast should be used
  • Reset motion controls when necessary to prevent jumping to position when using motion controls to aim in games that activate motion controls via a trigger press such as Resident Evil 4 Remake
  • Fix bug where upnp discovery could take too long, causing the remote connection via PSN to fail
  • Notify users of the possibility of remote connection via PSN as many users aren't aware of this option still
  • Add mapping for Share button on Xbox Series and Xbox One Controllers
  • Display current profile name with colon after application name as Application Display Name
  • Update controller mappings to be portable across all platforms (Linux, Mac/OS, and Windows)
  • Add controller name for controller mapping for controllers that don't have a name configured in the mapping itself
  • Allow entering controller mapping and reset mapping using the back button
  • Make log dialogs, registered consoles, and hidden consoles scrollable with a controller
  • Increase STUN timeouts to 5 seconds + add timeouts for curl of 10 seconds
  • Make key mapping dialog navigable with controller
  • Disable zero-copy for hw cards that don't support it
  • Increase wait time for DualSense haptics of DualSense edge to come online to 15 seconds
  • Add homebrew cask for chiaki-ng for MacOS
  • Fix an error causing a crash when random stun allocation was used for remote connection via PSN
  • Fix a memory leak in remote connection via PSN