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This repository was archived by the owner on May 7, 2024. It is now read-only.
Samuel Rasquinha edited this page Jun 17, 2020
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Objects or Entities in GLGame
Objects are the backbone of GLGame. Transformations such as rotations, scaling etc.. can be added to an object. These objects can be added to a scene using the AddObjectAtPosition() function in the GLGame::Scene class.
The other functions that are used to apply transformations, change position etc.. are pretty straightforward and has comments attached to them.
You need to specify an id while creating a GLGame::Object.