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an OpenGL glut project for my academic Computer Graphics course for demonstrating an imaginary planet Lunaris.

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Lunaris-Open-GL

How to use

This project was made using GLUT library. You have to ensure you have glut.h , GL/glut.h header files in your codeblocks libraires. Without the mentioned files the project cannot be run. The files can be downloaded from the internet searching freeglut for codeblocks. If the following criteria is met just open the Lunaris.cbp in your codeblocks and run.

Alternative ways to run

If the following criteria is met just copy the code of main.cpp and create a new glut project in codeblocks or any other IDEs and paste the code in the file that you're going to run.

Lunaris

Lunaris a imaginary desolate and frozen world, resembling the moon in its barren beauty. The surface is covered in a layer of rocks and frosty dust, giving the landscape a reddish-blue tint that glimmers in the pale light. The terrain is rugged, with craters and rocky formations creating a stark and alien panorama. There are tall, crystalline towers reach towards the sky, capturing and harnessing the abundant energy from the star, advanced transportation system, magnetic levitation trains whiz silently between cities at incredible speeds, connecting research hubs and urban centers with efficiency and precision. The planet has been scientifically developed by residents. The Earth can also seen in the far away location.

Lunaris.OpenGL.mp4

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an OpenGL glut project for my academic Computer Graphics course for demonstrating an imaginary planet Lunaris.

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