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Implement Shop UI #3
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@bjorn: Did you had any ideas on how shop interaction could work? What do you think about a temporary tab in the left side panel which has the shop contents. Tapping an entry could expand the item and show detailed info about the effect of the item (description, attribute modifiers, ...). For non-stackable items it could then show a buy button and for stackable ones a slider with an selectable amount + buy button. Any other ideas? |
Your suggestions sound fine to me. |
Does the buy limit really make any sense? I mean the item amount in http://doc.manasource.org/scripting.html#trade? |
@Ablu While it is true that currently you can just reopen the shop to reset the buyable amounts, I imagine the purpose of this was to be able to handle shops with a persistent inventory. Though of course, the current implementation is a long way from making that possible. Actually having to reopen the shop does make abusing too low shop prices much more annoying at least... |
I think for persistent shops we need some kind of global shared shop On 12/20/2014 10:30 PM, Thorbjørn Lindeijer wrote:
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The first part was merged. You can now at least buy stuff with a kind of presentable ui. |
Is there any reason why we need the modes BuyFromShop and SellToShop as two different modes? Can't we simply allow selling and buying in the same mode? |
I'd suggest we merge these modes as well. |
Currently the shop ui is lacking while the code in behind is there in theory.
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