use uniform sampling of bits #310
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This implements using the uniform sampling of this Plonky3 PR: Plonky3/Plonky3#1050
It gives an idea of the amount of code one needs to change. Essentially it's all about changing a lot of
GrindingChallengertraits toUniformGrindingChallenger. Aside from that it is just 3 lines (I think) to changesample_bitstosample_uniform_bits_may_panicandgrindtogrind_uniform_may_panic(where we use the overloads that may panic instead of doing rejection sampling).Feel free to look at this or wait until we actually decide if the above Plonky3 PR is even going to be merged at all. Things seem to work locally here at least.