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deps(deps): update dependencies-non-major #117

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@renovate renovate bot commented Jul 14, 2024

This PR contains the following updates:

Package Change Age Adoption Passing Confidence
@netlify/functions 2.6.0 -> 2.8.2 age adoption passing confidence
mapbox-gl 3.0.0 -> 3.8.0 age adoption passing confidence
svelte-spa-router 3.1.0 -> 3.3.0 age adoption passing confidence

Release Notes

netlify/functions (@​netlify/functions)

v2.8.2

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Bug Fixes

v2.8.1

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Bug Fixes

v2.8.0

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Features
Bug Fixes

v2.7.0

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Features
Bug Fixes

v2.6.3

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Bug Fixes
mapbox/mapbox-gl-js (mapbox-gl)

v3.8.0

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Features and improvements ✨
  • Add experimental support for style-defined featuresets, an upcoming way to query features in Mapbox Standard and other fragment-based styles.
  • Add experimental Map addInteraction/removeInteraction methods that make it easier to manage map interactions like clicking and hovering over features.
  • Add experimental support for elevated lines with line-cross-slope and line-elevation-reference properties.
  • Add experimental scaleFactor map option and setScaleFactor method to increase map label size (useful for improving accessibility or adjusting text size for different devices).
  • Add support for using line-progress expression in non-data-driven line properties.
  • Improve performance of dynamic brightness changes.
  • Minor optimizations to reduce load time.
Bug fixes 🐞
  • Fix localization when setting a worldview on the Mapbox Standard style.
  • Fix raster array rendering on some Android devices.
  • Fix an issue where fill-extrusion buildings would disappear when zooming out.
  • Fix line joins for thick semi-transparent or blurred lines.
  • Improve appearance of line corners with densely placed vertices.
  • Fix anti-alising aftifacts on blurred lines.
  • Fix call stack overflow caused by repeated addImport calls.
  • Fix failures when handling non-renderable characters.
  • Fix rendering of Osage script.
  • Fix certain edge cases when using config expression in filter properties.
  • Fix patterned fill extrusions being visible with zero opacity alpha.
  • Fix data-driven symbol-z-offset not working properly.
  • Fix fill extrusions on terrain producing WebGL warnings in some cases.
  • Fix line-emissive-strength not being applied to patterned lines.

v3.7.0

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Features and improvements ✨
  • Add background-pitch-alignment property of the background layer, which is set to map by default but can now be set to viewport. Useful for highlighting individual features by dimming the rest of the map with a semitransparent background.
  • Add new control positions (top, right, bottom, and left) (h/t @​Ethan-Guttman).
  • Add retainPadding option for camera movement methods, which can be set to false for pre-v3.4 padding behavior.
  • Add config expression support in layer filter.
  • Add symbol elevation properties: symbol-z-offset and symbol-elevation-reference.
  • Add the fill-z-offset property for fill layers.
  • Improve Map#fitBounds for the alternative projections.
  • Improve terrain hillshade lighting anchored to viewport.
  • Improve shadow casting from 3D models.
  • Improve error messages for invalid expressions.
  • Skip landmarks rendering when the camera is inside them.
  • Improve type checking for the Map#setPaintProperty and Map#setLayoutProperty methods.
  • Allow the string event type in Map event handlers.
  • Expose RequestTransformFunction, ResourceType, and RequestParameters types.
  • Improve texture memory footprint on some platforms.
Bug fixes 🐞
  • Fix feature filtering when using 3D lights.
  • Fix pattern rendering issues on some devices at high zoom levels.
  • Fix fill-extrusion-line-width rendering for large polygons
  • Fix symbol placement ordering when symbol-z-order is set to auto.
  • Fix the issue where minzoom and maxzoom properties were ignored by clip layers.
  • Fix handling previously hidden models in clip layers.
  • Fix directional light cast-shadows property type.
  • Fix an edge case that could produce setStencilMode-related error in the console with the dev build.
  • Fix an issue where some fill extrusions could temporarily disappear when zooming quickly in certain areas.
  • Fix an edge case that could cause flickering on a far plane on high zooms.

v3.6.0

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Features and improvements ✨
  • Add wall rendering mode to the fill-exturion layer by introducing fill-extrusion-line-width and fill-extrusion-line-alignment properties. Set fill-extrusion-line-width to a non-zero value to render walls instead of a solid extrusion.
  • Improve initial load performance.
  • Add inner glow effect for negative circle-blur values.
  • Add support for inlining TileJSON in style source definitions using data field.
  • Improve 3D models' shadow appearance.
  • Improve performance of updating config values of a style.
  • Add more descriptive expression evaluation error messages.
  • Improve TypeScript typings.
  • Improve performance of symbol occlusion (visibility checks against terrain and 3D objects).
  • Add clip-layer-scope property to limit clip layer to a specific style fragment.
  • Add Map idle method to check whether a map is idle.
Bug fixes 🐞
  • Fix isSourceLoaded flag on sourcedata event for already loaded sources.
  • Fix firing load event when all tiles fail to load.
  • Fix performance issues when GeoJSON in dynamic mode is updated too frequently.
  • Fix GeoJSON line rendering in dynamic mode.
  • Fix rasterarray layer flickering from stale tiles cache.
  • Fix spikes when viewing terrain-enabled maps in certain environments.
  • Fix Map getLayer not working properly with custom layers.
  • Fix custom layer rendering issues on globe with high pitch.
  • Fix an issue with line-trim-offset on very long lines.
  • Fix rendering issues when ground effects overlap with line layers.
  • Fix landmark visibility issues near tile borders.
  • Fix accessibility issues with compact attribution button and logo.

v3.5.2

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  • Improve 3D models rendering performance.
  • Slightly improve terrain rendering performance.
  • Fix raster particle data decoding and improve rendering quality.
  • Fix 3D lighting rendering when lookup tables (LUT) image is applied.
  • Fix shadows rendering artifacts on fill-extrusion-cutoff-fade-range.
  • Improve TypeScript API, including strongly typed Map event listeners, improved type narrowing, and more.

v3.5.1

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  • Revert default behavior of symbol occlusion behind terrain to maintain compatibility. Set icon-occlusion-opacity/text-occlusion-opacity properties to opt-in to new occlusion behavior.

v3.5.0

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Breaking changes ⚠️
  • This release marks a significant transition for GL JS, moving from Flow to TypeScript. While we have maintained backward compatibility where possible, the community typings @types/mapbox-gl are not fully compatible with the new first-class typings. Users relying on the community typings may experience breaking changes. Please remove the @types/mapbox-gl dependency and refer to the v3.5.0 migration guide for instructions on upgrading, resolving common issues, and asking questions regarding the migration to the first-class typings. We welcome your feedback and contributions to make Mapbox GL JS better.
Features and improvements ✨
  • Add color-theme property and Map setColorTheme method to enable colorization with a lookup table (LUT) images.
  • Significantly improve performance of updateData for GeoJSON sources in dynamic mode.
  • Add icon-occlusion-opacity and text-occlusion-opacity properties to fade symbols behind models and landmarks.
  • Add line-occlusion-opacity property to fade lines behind 3D objects.
  • Add experimental clip layer to filter out rendering data.
  • Add experimental line-z-offset property for a non-globe view.
  • Add model-cutoff-fade-range property to control fade out of faraway 3D buildings.
  • Improve precision of line-pattern on long lines and higher zooms.
  • Add experimental line-trim-color and line-trim-fade-range properties to customize rendering of lines trimmed with line-trim-offset.
  • Add Map getSlots method for listing available slots of a style.
Bug fixes 🐞
  • Fix a performance regression in Standard style introduced in v3.4.0.
  • Fix icon rotation during globe transition.
  • Fix GeoJSON data loss due to frequent updateData calls.
  • Improve raster-particle layer animation.
  • Fix model-front-cutoff property for Meshopt-encoded models.
  • Fix errors in the console on empty 3D tiles.
  • Fix not properly detecting fingerprinting protection when adding terrain through setTerrain.
  • Fix style.load event missing style property.
  • Fix errors when using queryRenderedFeatures on areas with missing DEM tiles when terrain is enabled.

v3.4.0

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Features and improvements ✨
  • Add dynamic: true option for GeoJSON sources that enables partial update API with source.updateData method. Further optimizations for this mode are expected in future releases.
  • Add Map setConfig, getConfig, setSchema and getSchema methods for batch setting of style configuration options.
  • Add config option for the Map constructor and setStyle methods for conveniently setting style configuration options on map initialization.
  • Add icon-color-saturation, icon-color-contrast, icon-color-brightness-min and icon-color-brightness-max to control symbol layer appearance.
  • Introduce a new line-join mode: none to improve line pattern distortions around joins.
  • Extend model-id property to support URIs (in addition to style-defined model references).
  • Expose more parameters in map devtools UI.
Bug fixes 🐞
  • Fix an issue with flyTo ignoring padding in its options.
  • Respect padding in cameraForBounds on globe view. (h/t @​jonasnoki) #​13126
  • Fix preloadOnly not preloading tiles from style imports.
  • Fix queryRenderedFeatures for non-integer ID in non-tiled model sources
  • Fix model-scale property for large number of 3D models.
  • Fix flickering of raster-particle layer on globe view.
  • Improve rendering of low-resolution raster-array data.
  • Fix an issue with GL JS bundle not building locally on Windows.
  • Fix multiple edge cases when using symbol-z-elevate.
  • Fix rendering issues with raster-particle layer on certain Android devices.
  • Fix shadow and lighting rendering issues in certain areas when using Mapbox Standard.

v3.3.0

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Features and improvements ✨
  • Add a new raster-array source type, representing a new experimental Mapbox Raster Tile format which encodes series of tiled raster data (such as weather time series).
  • Add a new raster-particle layer which animates particles of different speed and color based on underlying raster-array data.
  • Add addImport, moveImport, updateImport, and removeImport API methods.
  • Add getSlot, and setSlot API methods to control layers' slots.
  • Add landmarks and models support in queryRenderedFeatures.
  • Add raster-elevation support for tiled raster sources.
  • Add config expression support in fog.
  • Improve map loading performance.
Bug fixes 🐞
  • Fix zooming with the pitched camera and maxZoom.
  • Fix memory leak after removing the map. (h/t @​kamil-sienkiewicz-asi) #​13110, #​13116
  • Fix broken horizon line for some camera values.
  • Fix broken globe draping after updating style with setStyle.
  • Fix the z offset when the opacity is evaluated at 0 on the zoom change.
  • Fix the format expression in the config expression.
  • Fix adding a marker to the map that is not loaded when fog is enabled.
  • Fix symbol and icon rendering order when using symbol-sort-key property.

v3.2.0

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Features and improvements ✨
  • Improve map loading performance.
  • Add a debug UI for the development build of GL JS, enabled with devtools: true in Map options.
  • Add imports support in map.areTilesLoaded.
  • Add support of rotation of elevated raster layers.
  • Add support of negative values for fill-extrusion-flood-light-ground-radius property.
  • Improve visual cutoff behavior of buildings when using fill-extrusion-cutoff-fade-range property.
Bug fixes 🐞
  • Fix an issue where map.flyTo with padding option was setting and overriding map's padding.
  • Issue a warning instead of a validation error if url or tiles is missing from source, i.e. in MapTiler source.
  • Fix the moiré effects on patterns in tilted map views.
  • Remove role attribute for non-visible alerts. (h/t @​jakubmakielkowski) #​13051
  • Fix an elevation of symbols above multiple fill extrusions, when some of them hidden or lowered.
  • Fix config expression chaining through nested styles and other issues related to config scope.
  • Fix a small callback-related memory leak. (h/t @​temas) #​13074
  • Fix config and format expressions not working together.

v3.1.2

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Bug fixes 🐞
  • Fix attribution not being displayed for imported fragments (reintroducing the fix from v3.0.1 that was accidentally missing in v3.1.0).

v3.1.1

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Bug fixes 🐞
  • Fix fill-extrusions not being displayed in alternative projections.
  • Fix an issue when WebGL might randomly crash to an unrecoverable state on some mobile devices, specifically Safari on iOS.

v3.1.0

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Features and improvements ✨
  • Improve performance for maps with many textures (such as styles with satellite imagery), fixing excessive memory usage. (h/t @​tristan-morris) #​12924
  • Add raster-elevation property for elevating raster layers to a constant height (e.g. clouds over globe).
  • Add raster-emissive-strength and fill-extrusion-emissive-strength properties for controlling 3D lighting on buildings and raster layers.
  • Add Map getConfigProperty method for getting current style config values.
  • Add config support in terrain options.
  • Improve performance for pitched views with many fill extrusions on higher zoom levels.
  • Allow turning off the terrain that is defined in the imports on the root-level Style by setting it to null.
  • Allow the partial terrain exaggeration update without specifying the source.
  • Respect style schema restrictions (minValue, maxValue, stepValue, values, type) when evaluating config options.
Bug fixes 🐞
  • Fix an issue where center: [0, 0] and zoom: 0 map options were ignored in favor of style settings.
  • Fix an issue with the camera not taking the short route when animating between locations across the anti-meridian.
  • Fix an issue where a style with imports sometimes loaded in incomplete state.
  • Fix an issue with rendering styles with nested imports.
  • Fix an issue with sources not reloading when changing language and worldview.
  • Fix an issue where updating a style fragment URL didn't work correctly.
  • Fix an issue when adding a layer with explicit slot not taking precedence over the before parameter for layer order.
  • Fix an issue where updating an image before initial image is loaded produced an error. (h/t @​maciejmatu) #​12928
  • Fix an issue with incorrect collisions for elevated symbols.
  • Fix an issue with "camera-projection": "orthographic" not working in styles with imports.
  • Fix an issue with tiles sometimes missing in terrain mode on views from a hill down on a valley.
  • Fix compact attribution style when using global CSS that sets box-sizing: border-box. (h/t @​simondriesen) #​12982
  • Remove redundant aria-label attribute in attribution control that fails accessibility conformance. (h/t @​maggiewachs) #​12981
  • Disable terrain and hillshade when browser fingerprinting protection (e.g. in private browsing mode) prevents it from rendering correctly.
  • Fix layer rendering when import requests are failing.
  • Fix map load event not firing for the sources whose tiles are 404s.
  • Require either url or tiles for tiled sources during validation.
  • Validate for empty layer and source IDs in runtime.

v3.0.1

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Mapbox GL JS v3 enables the Mapbox Standard Style, a new realistic 3D lighting system, building shadows and many other visual enhancements, and an ergonomic API for using a new kind of rich, evolving, configurable map styles and seamless integration with custom data. You can get more information about the new features in the Mapbox GL JS v3 migration guide.

v3.0.1

Bug fixes 🐞
  • Fix attribution not being displayed for imported fragments.
ItalyPaleAle/svelte-spa-router (svelte-spa-router)

v3.3.0

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This is a maintenance release that includes a few fixes.

New features:

  • A new public function restoreScroll is available to programmatically restore the scroll state to a given object - thanks @​nathaniel-daniel

Fixes:

  • Restoring scroll state works correctly now even when the page was scrolled on the X axis only - thanks @​Jan-Kruse
  • The WrapOptions type is now exported - thanks @​notiv-nt
  • Remove 'undefined' from history.replaceState() optional URL parameter for improved IE11 compatibility - thanks @​dipscom

v3.2.0

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This release adds a few new features and fixes.

New features:

  • In the object that callbacks for routeLoading, routeLoaded and conditionsFailed receive, there's now a params property that contains the matches params
  • The router now exports a $params readable store that contains all params matched.
  • The use:link action now supports passing an object with options, including href and a new disable boolean which disables the link when true; the change maintains backwards-compatibility for when a string is passed rather than an object (#​163 - thanks @​omerman)

Fixes:


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This PR was generated by Mend Renovate. View the repository job log.

@renovate renovate bot requested review from Esshahn and ff6347 as code owners July 14, 2024 22:50
@renovate renovate bot force-pushed the renovate/dependencies-non-major branch from 13b1b03 to 5d17d83 Compare July 18, 2024 16:51
@renovate renovate bot force-pushed the renovate/dependencies-non-major branch from 5d17d83 to 2550c41 Compare August 14, 2024 17:24
@renovate renovate bot force-pushed the renovate/dependencies-non-major branch 2 times, most recently from 91fd4a0 to bf094d1 Compare September 30, 2024 13:51
@renovate renovate bot force-pushed the renovate/dependencies-non-major branch from bf094d1 to 0a1d217 Compare November 12, 2024 17:30
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