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GS1 Barcode Syntax Dictionary and Syntax Tests

The GS1 Barcode Syntax Dictionary ("Syntax Dictionary") is a text file that is both human-readable and machine-readable, which consists of a set of entries describing each currently assigned GS1 Application Identifier in terms of its constituent components.

The current revision of the Syntax Dictionary can be viewed and downloaded from here:

https://ref.gs1.org/tools/gs1-barcode-syntax-resource/syntax-dictionary/

The contents of the dictionary are intentionally straightforward, however it is sufficient to facilitate certain activities that are essential for processing GS1 Application Identifier and GS1 Digital Link data, chiefly:

  • Accurately convert between the various different representations of GS1 Application Identifier syntax data.
    • Bracketed and unbracketed format
    • Barcode message scan data
    • HRI and non-HRI text
    • GS1 Digital Link URIs
  • Validate Application Identifier associations, in particular mutually-exclusive AIs and requisite AIs.

The GS1 Barcode Syntax Tests ("Linters") are referred to by the AI entries within the Syntax Dictionary, and enable the user to perform validation of the syntax of the content for AI-based messages such as AI element strings and GS1 Digital Link URIs. Reference implementations of the routines are provided in the C language.

The Syntax Dictionary, together with the Linters, can either be used directly or transliterated into third-party code. It is intended that it should be straightforward for projects that adopt these resources to update to new revisions whenever there are changes to the Syntax Dictionary and new Linters in response to updates in the corresponding specifications.

Further details about the activities and motivation for the Syntax Dictionary are given in the following article:

https://www.linkedin.com/pulse/gs1-application-identifier-syntax-dictionary-terry-burton/

This repository contains the following key artifacts:

Artifact Purpose
gs1-syntax-dictionary.txt The Syntax Dictionary
src/lint_<name>.c Source for the reference Linters, which includes unit tests
src/gs1syntaxdictionary.h Headers file with Linter function declarations and Linter error code definitions
src/gs1syntaxdictionary.c Optional implementations for mapping Linter names to functions and Linter error codes to error message strings
docs/ Linter function descriptions in HTML format

Documentation

The structure of the Syntax Dictionary is defined in detail by its introductory comments.

The reference Linters are extensively documented in the code, with the documentation being made available online here:

https://ref.gs1.org/tools/gs1-barcode-syntax-resource/syntax-tests/

Using the Syntax Dictionary and Linters

The software license for this project is permissive allowing for the source code to be vendored into a codebase (Open Source or proprietary) and compiled into an application, or for a pre-built shared library of Linter routines to be redistributed (either alongside a third-party application or provided separately) and dynamically loaded at runtime.

Applications that wish to implement the Syntax Dictionary and Linters must provide the necessary framework code. This includes parsing the Syntax Dictionary to initialise any internal data structures, then using the extracted rules to validate and transform AI-based messages such as AI element strings or GS1 Digital Link URIs.

For example, depending on the requirements of the application it may need to:

  • Apply the format specification rules for AIs to separate the AI element string or GS1 Digital Link URI message into distinct AIs, e.g. using FNC1 separators or predefined fixed-length.
  • Separate AIs into parts based on their components' designated length.
  • Apply the format specification and Linters (or a port / translation of them) to the AI components to validate their contents.
  • Apply the AI association rules over the entirety of the AI data to validate exclusive and mandatory AI pairings and/or GS1 Digital Link path primary-key to key-qualifier associations.
  • Construct valid GS1 barcode message data (i.e. with FNC1 in first), bracketed/unbracketed element strings, HRI/non-HRI text, and GS1 Digital Link URIs based on the AI component format specifications and AI associations.

The GS1 Syntax Engine is a library that provides one such framework implementation of the Syntax Dictionary and Linters, and serves as an example of how to use this project effectively:

https://ref.gs1.org/tools/gs1-barcode-syntax-resource/syntax-engine/

The GS1 Syntax Engine builds the Linter routines into its library code and demonstrates two distinct approaches to integrating with the Syntax Dictionary: (1) Processing the Syntax Dictionary to dynamically populate internal data structures during application startup; (2) embedding a static table of data derived from the Syntax Dictionary during the application build process, that is used as a fallback if the Syntax Dictionary file is not available.

Either of these approaches may be used to enhance the capabilities of an application to facilitate transformation and validation of GS1 AI-based data.

Alternatively developers may choose to program their application to use the Syntax Engine library directly (by vendoring in the source or linking the C library, possibly using one of the language bindings) to entirely avoid implementing the Syntax Dictionary and Linter framework themselves.

Building the Linters on Windows

The Linters can be rebuilt on Windows using MSVC.

The project contains a solution file (.sln) compatible with recent versions of Microsoft Visual Studio. In the Visual Studio Installer you will need to ensure that MSVC is installed by selecting the "C++ workload".

Alternatively, they can be built from the command line by opening a Developer Command Prompt, cloning this repository, changing to the src directory and building the solution using:

msbuild /p:Configuration=release gs1syntaxdictionary.sln

Or:

msbuild /p:Configuration=debug gs1syntaxdictionary.sln

Building the Linters on Linux or MacOS

The Linters can be rebuilt on any Linux or MacOS system that has a C compiler (such as GCC or Clang).

To build using the default compiler change into the src directory and run:

make

A specific compiler can be chosen by setting the CC argument for example:

make CC=gcc

make CC=clang

There are a number of other targets that are useful for development purposes:

make test [SANITIZE=yes]  # Run the unit test suite, optionally building using LLVM sanitizers
make fuzzer               # Build fuzzers for exercising the individual Linters. Requires LLVM libfuzzer.

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