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6 changes: 6 additions & 0 deletions code/modules/clothing/head/f13factionhead.dm
Original file line number Diff line number Diff line change
Expand Up @@ -1437,6 +1437,12 @@ obj/item/clothing/head/f13/army/beret
//wrights//
////////////

/obj/item/clothing/head/helmet/f13/wrights/fedora
name = "beige fedora"
desc = "A fedora in beige."
icon_state = "wright_fedora"
item_state = "wright_fedora"

/obj/item/clothing/head/helmet/f13/wrights/tophat
name = "black tophat"
desc = "The family top hat of the Wrights."
Expand Down
12 changes: 12 additions & 0 deletions code/modules/clothing/under/f13.dm
Original file line number Diff line number Diff line change
Expand Up @@ -1963,6 +1963,12 @@

//Bishops

/obj/item/clothing/under/f13/bishops/mayor
name = "navy blue suit"
desc = "A tailored suit, in navy blue, complete with a tie and pocket square."
icon_state = "bishop_mayor"
item_state = "bishop_mayor"

/obj/item/clothing/under/f13/bishops/boss
name = "blue checkers"
desc = "Ay, dat's a nice suit ya got there. Be a shame if something were to happen to it."
Expand Down Expand Up @@ -2013,6 +2019,12 @@

//wrights

/obj/item/clothing/under/f13/wrights/patriarch
name = "well tailored suit"
desc = "A neat, well maintained suit."
icon_state = "wright_boss"
item_state = "wright_boss"

/obj/item/clothing/under/f13/wrights/elder
name = "well tailored suit"
desc = "A neat, well maintained suit."
Expand Down
179 changes: 179 additions & 0 deletions code/modules/fallout/obj/decor.dm
Original file line number Diff line number Diff line change
Expand Up @@ -124,3 +124,182 @@
desc = "A sign indicating which cell block you are in prisoner."
icon = 'icons/fallout/objects/decals.dmi'
icon_state = "cells"

//////////////////
//new reno stuff//

/obj/structure/decoration/framed
name = "DO NOT USE"
desc = "If you are seeing this text, somebody fucked up."
icon = 'icons/fallout/objects/decals.dmi'
icon_state = "no name"

/obj/structure/decoration/framed/family_photos
name = "framed photos"
desc = "Framed photos of various people."
icon = 'icons/fallout/objects/newreno.dmi'
icon_state = "wright_photos"

/obj/structure/decoration/framed/diploma
name = "medical diploma"
desc = "A diploma from a Californian university."
icon = 'icons/fallout/objects/newreno.dmi'
icon_state = "diploma"

/obj/structure/decoration/framed/president_tandi
name = "portrait of a young woman"
desc = "A framed portrait of younger looking woman in a suit. The plaque reads 'Tandi N.M.; President of the New California Republic, 2196-2248'."
icon = 'icons/fallout/objects/newreno.dmi'
icon_state = "portrait_kimball"

/obj/structure/decoration/framed/president_kimball
name = "portrait of a middle aged man"
desc = "A framed portrait of a middle aged man in a suit with a military haircut. The plaque reads 'Aaron Kimball; President of the New California Republic'."
icon = 'icons/fallout/objects/newreno.dmi'
icon_state = "portrait_kimball"

/obj/structure/decoration/framed/mr_bishop
name = "portrait of a young man"
desc = "A framed portrait of a younger looking man in a suit with an eyepatch. The plaque reads 'John H. Bishop II; Mayor of the City-County of New Reno'."
icon = 'icons/fallout/objects/newreno.dmi'
icon_state = "portrait_bishop"

/obj/structure/decoration/framed/mr_wright
name = "portrait of an elderly man"
desc = "A framed portrait of an elderly man wearing a suit. The plaque reads 'Christopher Wright'."
icon = 'icons/fallout/objects/newreno.dmi'
icon_state = "portrait_bishop"

/obj/structure/decoration/framed/wright_photos
name = "framed photos"
desc = "Framed photos of various members of the Wright family."
icon = 'icons/fallout/objects/newreno.dmi'
icon_state = "wright_photos"

//flags

/obj/structure/decoration/flag
name = "DO NOT USE"
desc = "If you are seeing this text, somebody fucked up."
icon = 'icons/fallout/objects/newreno.dmi'
icon_state = "no name"

/obj/structure/decoration/flag/ncr
name = "flag of the New California Republic"
desc = "The flag of the NCR. It's a bit faded, but still recognizable."
icon = 'icons/fallout/objects/newreno.dmi'
icon_state = "flag_ncr"

/obj/structure/decoration/flag/ncr/pristine
name = "flag of the New California Republic"
desc = "The flag of the NCR. It is in perfect condition."
icon = 'icons/fallout/objects/newreno.dmi'
icon_state = "flag_ncr_pristine"

/obj/structure/decoration/flag/cascadia
name = "flag of the Cascadia Republic"
desc = "The flag of the CR. It's a bit faded, but still recognizable."
icon = 'icons/fallout/objects/newreno.dmi'
icon_state = "flag_cascadia"

/obj/structure/decoration/flag/cascadia/pristine
name = "flag of the Cascadia Republic"
desc = "The flag of the CR. It is in perfect condition."
icon = 'icons/fallout/objects/newreno.dmi'
icon_state = "flag_cascadia_pristine"

/obj/structure/decoration/flag/legion
name = "flag of Caesar's legion"
desc = "The flag of that tribal horde in the east."
icon = 'icons/fallout/objects/newreno.dmi'
icon_state = "flag_legion"

/obj/structure/decoration/flag/texas
name = "flag of Texas"
desc = "The flag of the Lone Star State. It's a bit faded, but still recognizable."
icon = 'icons/fallout/objects/newreno.dmi'
icon_state = "flag_texas"

/obj/structure/decoration/flag/texas/pristine
name = "flag of Texas"
desc = "The flag of the Lone Star State. It is in perfect condition."
icon = 'icons/fallout/objects/newreno.dmi'
icon_state = "flag_texas"

/obj/structure/decoration/flag/mexico
name = "flag of Mexico"
desc = "The flag of the United Mexican States. It's a bit faded and has a few holes, but still recognizable."
icon = 'icons/fallout/objects/newreno.dmi'
icon_state = "flag_texas"

/obj/structure/decoration/flag/mexico/undamaged
name = "flag of Mexico"
desc = "The flag of the United Mexican States. It's a bit faded, but still recognizable."
icon = 'icons/fallout/objects/newreno.dmi'
icon_state = "flag_texas_undamaged"

/obj/structure/decoration/flag/mexico/pristine
name = "flag of Mexico"
desc = "The flag of the United Mexican States. It is in perfect condition."
icon = 'icons/fallout/objects/newreno.dmi'
icon_state = "flag_texas_pristine"

/obj/structure/decoration/flag/usa
name = "flag of America"
desc = "The flag of the United States of America. Although the government it once represented is long gone, these stars and stripes still mean a lot to some."
icon = 'icons/fallout/objects/newreno.dmi'
icon_state = "flag_usa"

/obj/structure/decoration/flag/usa/tattered
name = "flag of America"
desc = "The flag of the United States of America. Although the government it once represented is long gone, these stars and stripes still mean a lot to some."
icon = 'icons/fallout/objects/newreno.dmi'
icon_state = "flag_usa_tattered"

/obj/structure/decoration/flag/usa/undamaged
name = "flag of America"
desc = "The flag of the United States of America. Although the government it once represented is long gone, these stars and stripes still mean a lot to some."
icon = 'icons/fallout/objects/newreno.dmi'
icon_state = "flag_usa_undamaged"

/obj/structure/decoration/flag/usa/pristine
name = "flag of America"
desc = "The flag of the United States of America. Although the government it once represented is long gone, these stars and stripes still mean a lot to some."
icon = 'icons/fallout/objects/newreno.dmi'
icon_state = "flag_usa_pristine"

/obj/structure/decoration/flag/china
name = "flag of China"
desc = "The flag of the People's Republic of China. It's a bit faded, but still recognizable."
icon = 'icons/fallout/objects/newreno.dmi'
icon_state = "flag_china"

/obj/structure/decoration/flag/china/pristine
name = "flag of China"
desc = "The flag of the People's Republic of China. It is in perfect condition."
icon = 'icons/fallout/objects/newreno.dmi'
icon_state = "flag_china_pristine"

/obj/structure/decoration/flag/christian
name = "Christian flag"
desc = "A flag that represents Christianity and Christendom. It's a bit faded, but still recognizable."
icon = 'icons/fallout/objects/newreno.dmi'
icon_state = "flag_christian"

/obj/structure/decoration/flag/christian/pristine
name = "Christian flag"
desc = "A flag that represents Christianity and Christendom. It is in perfect condition."
icon = 'icons/fallout/objects/newreno.dmi'
icon_state = "flag_christian_pristine"

/obj/structure/decoration/flag/redcross
name = "Red Cross flag"
desc = "A flag generally used to identify medical instutions, but is by law reserved for the Californian Red Cross Society, the NCR's attempt at establishing a 'non-political' alternative to the Followers of the Apocalypse."
icon = 'icons/fallout/objects/newreno.dmi'
icon_state = "flag_redcross"

/obj/structure/decoration/flag/redcross/pristine
name = "Red Cross flag"
desc = "A flag generally used to identify medical instutions, but is by law reserved for the Californian Red Cross Society, the NCR's attempt at establishing a 'non-political' alternative to the Followers of the Apocalypse."
icon = 'icons/fallout/objects/newreno.dmi'
icon_state = "flag_redcross_pristine"
60 changes: 52 additions & 8 deletions code/modules/jobs/job_types/bishops.dm
Original file line number Diff line number Diff line change
Expand Up @@ -18,14 +18,58 @@

/*--------------------------------------------------------------*/

/datum/job/bishops/f13mayor
title = "Mr Bishop"
flag = F13BISHOPSBOSS
department_flag = BISHOPS
total_positions = 0
spawn_positions = 0
supervisors = "The Federal government of the NCR, God"
description = "You are John Henry Bishop II (better known as Mr. Bishop), the leader of the Bishop family, you are also Mayor of the City-County of New Reno, blah blah blah, you're an admin so you should probably already know all of this"
selection_color = "#7C93AF"
exp_requirements = EXP_TYPE_BISHOPS

outfit = /datum/outfit/job/bishops/f13mayor

loadout_options = list(
/datum/outfit/loadout/handcannon, // Desert Eagle
/datum/outfit/loadout/mylittlefriend, // American180
)

/datum/outfit/job/bishops/f13mayor
name = "Bishop Mayor"
jobtype = /datum/job/bishops/f13mayor

uniform = /obj/item/clothing/under/f13/bishops/mayor
id = /obj/item/card/id/reno/bishops/ring/boss
accessory = null
shoes = /obj/item/clothing/shoes/laceup
head = /obj/item/clothing/head/helmet/f13/bishops/fedora
neck = /obj/item/clothing/neck/mayoral_sash
glasses = /obj/item/clothing/glasses/eyepatch
gloves = null
suit = /obj/item/clothing/suit/armor/f13/bishops/boss
suit_store = null
r_hand = null
backpack = /obj/item/storage/backpack/satchel/leather/withwallet
satchel = /obj/item/storage/backpack/satchel/leather/withwallet
backpack_contents = list(
/obj/item/clothing/mask/cigarette/cigar/ncr = 1,
/obj/item/lighter/gold = 1,
/obj/item/melee/onehanded/knife/switchblade = 1,
/obj/item/storage/bag/money/small/huge = 1
)

/*--------------------------------------------------------------*/

/datum/job/bishops/f13boss
title = "Bishop Boss"
title = "Bishop Underboss"
flag = F13BISHOPSBOSS
department_flag = BISHOPS
total_positions = 1
spawn_positions = 1
supervisors = "Mr Bishop"
description = "You are the head of the Bishop family. Your management of the Shark Club, the most famous casino in the city, and the good relations of the family with the NCR, have placed the gang in a comfortable situation, attracting most of the new blood in the city among their ranks, making the Bishops the most 'populated' family in New Reno. Manage the Casino, organize meetings with the other gangs to make ends meet, rely on prostitution, if necessary, assign soldiers to your capos, allow capos to have some level of autonomy regarding their soldiers, as long as it doesn't hinder the flow of business, and remember to get someone to manage the acts at the Shark to attract visitors. Though you have made it to the top, you never know who may be plotting against you to take your place, so always be weary, even of your own family."
description = "You are the second highest member of the Bishop family, with your only superior being Mr. John H. Bishop himself. Your management of the Shark Club, the most famous casino in the city, and the good relations of the family with the NCR, have placed the gang in a comfortable situation, attracting most of the new blood in the city among their ranks, making the Bishops the most 'populated' family in New Reno. Manage the Casino, organize meetings with the other gangs to make ends meet, rely on prostitution, if necessary, assign soldiers to your capos, allow capos to have some level of autonomy regarding their soldiers, as long as it doesn't hinder the flow of business, and remember to get someone to manage the acts at the Shark to attract visitors. Though you have made it to the top, you never know who may be plotting against you to take your place, so always be weary, even of your own family."
selection_color = "#7C93AF"
exp_requirements = EXP_TYPE_BISHOPS

Expand All @@ -37,15 +81,15 @@
)

/datum/outfit/job/bishops/f13boss
name = "Bishop Boss"
name = "Bishop Undeross"
jobtype = /datum/job/bishops/f13boss

uniform = /obj/item/clothing/under/f13/bishops/boss
id = /obj/item/card/id/reno/bishops/ring/boss
accessory = null
shoes = /obj/item/clothing/shoes/laceup
head = /obj/item/clothing/head/helmet/f13/bishops/fedora
neck = /obj/item/clothing/neck/mayoral_sash
neck = null
gloves = null
suit = /obj/item/clothing/suit/armor/f13/bishops/boss
suit_store = null
Expand Down Expand Up @@ -100,8 +144,8 @@
department_flag = BISHOPS
total_positions = 1
spawn_positions = 1
supervisors = "the Bishop Boss"
description = "You are the wife of the Boss; how this happened? Who knows, maybe it was a drunken marriage. While you have no real responsibilities you do hold some level of authority, albeit lesser than that of the boss. You may find yourself doing things like micromanaging the casino staff, pestering the boss and the mobsters, and getting thrown off the third story of the Shark Club in an impromptu divorce."
supervisors = "the Bishop Underboss"
description = "You are the wife of the Underboss; how this happened? Who knows, maybe it was a drunken marriage. While you have no real responsibilities you do hold some level of authority, albeit lesser than that of the boss. You may find yourself doing things like micromanaging the casino staff, pestering the boss and the mobsters, and getting thrown off the third story of the Shark Club in an impromptu divorce."
selection_color = "#7C93AF"
exp_requirements = EXP_TYPE_BISHOPS

Expand Down Expand Up @@ -165,7 +209,7 @@
department_flag = BISHOPS
total_positions = 2
spawn_positions = 2
supervisors = "the Bishop Boss"
supervisors = "the Bishop Underboss, Mr. Bishop"
description = "You have proven your worth as an earner for the Bishop Family and, as such, it has been trusted to you to lead a small band of made men for the boss. You are the mediator between the head of the family and said made men, so expect to be given some level of autonomy to use your subordinates in the most efficient way possible to meet the needs of the boss and the family. Should the made men not be assigned to you by the Boss, the decision will fall unto you and the other capos. Help to manage the Casino, make sure there's entertainment for the visitors, follow the instructions of your superior, keep the made men in line."
selection_color = "#8CA2BD"
exp_requirements = EXP_TYPE_BISHOPS
Expand Down Expand Up @@ -246,7 +290,7 @@
outfit = /datum/outfit/job/bishops/f13mademan

loadout_options = list(
/datum/outfit/loadout/fedora1,
/datum/outfit/loadout/fedora,
/datum/outfit/loadout/fedora2,
/datum/outfit/loadout/fedora3,
/datum/outfit/loadout/fedora4
Expand Down
41 changes: 41 additions & 0 deletions code/modules/jobs/job_types/wrights.dm
Original file line number Diff line number Diff line change
Expand Up @@ -19,6 +19,47 @@
ears = /obj/item/radio/headset/headset_wrights
/*--------------------------------------------------------------*/

/datum/job/wrights/f13patriarch
title = "Wright Patriarch"
flag = F13WRIGHTSELDER
department_flag = WRIGHTS
total_positions = 0
spawn_positions = 0
supervisors = "God"
description = "You are the head of the Wright family. Although small, the Wrights are a proud and prosperous family, and it falls onto you to ensure that all the members keep the core tenets of your organization by avoiding both the consumption and distribution of chems and prostitution. To compensate, you have in your power the monopoly to the local production of alcohol and access to most of the cheap guns in the area. Assign soldiers to your capos. Allow capos to have some level of autonomy regarding their soldiers, as long as it doesn't hinder the flow of business. Talk to your underboss to help you coordinate the affairs of the gang. You are the most proper and correct family in New Reno: Be polite, don't act like a thug, and keep bums and vagrants away from your territory."
selection_color = "#A27954"
exp_requirements = EXP_TYPE_WRIGHTS

outfit = /datum/outfit/job/wrights/f13patriarch

loadout_options = list(
/datum/outfit/loadout/feelluckypunk, // .44 magnum
/datum/outfit/loadout/householddefense, // lever action
)

/datum/outfit/job/wrights/f13patriarch
name = "Wright Patriarch"
jobtype = /datum/job/wrights/f13patriarch

uniform = /obj/item/clothing/under/f13/wrights/patriarch
id = /obj/item/card/id/reno/wrights/ring/boss
accessory = null
shoes = /obj/item/clothing/shoes/laceup
head = /obj/item/clothing/head/helmet/f13/wrights/fedora
neck = /obj/item/storage/belt/holster
gloves = /obj/item/clothing/gloves/f13/crudemedical/formal
suit = /obj/item/clothing/suit/armor/f13/wrights/elder
suit_store = null
r_hand = null
backpack = /obj/item/storage/backpack/satchel/leather
satchel = /obj/item/storage/backpack/satchel/leather
backpack_contents = list(
/obj/item/clothing/mask/cigarette/pipe = 1,
/obj/item/storage/bag/money/small/large = 1,
)

/*--------------------------------------------------------------*/

/datum/job/wrights/f13wrightelder
title = "Wright Elder"
flag = F13WRIGHTSELDER
Expand Down
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