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TSL: New color space name functions #1219

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Aug 30, 2024
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62 changes: 31 additions & 31 deletions src-testing/changes.patch
Original file line number Diff line number Diff line change
Expand Up @@ -166,7 +166,7 @@ index 6a3ebfa6..4b495b4d 100644

addMethodChaining('toAttribute', bufferNode => bufferAttribute(bufferNode.value));
diff --git a/src-testing/src/nodes/accessors/TextureNode.ts b/src-testing/src/nodes/accessors/TextureNode.ts
index 939c36eb..c48cb013 100644
index d74668bd..117b3776 100644
--- a/src-testing/src/nodes/accessors/TextureNode.ts
+++ b/src-testing/src/nodes/accessors/TextureNode.ts
@@ -1,17 +1,43 @@
Expand All @@ -175,7 +175,7 @@ index 939c36eb..c48cb013 100644
import UniformNode, { uniform } from '../core/UniformNode.js';
import { uv } from './UV.js';
import { textureSize } from './TextureSizeNode.js';
import { colorSpaceToLinearSRGB } from '../display/ColorSpaceNode.js';
import { toWorkingColorSpace } from '../display/ColorSpaceNode.js';
import { expression } from '../code/ExpressionNode.js';
import { maxMipLevel } from '../utils/MaxMipLevelNode.js';
-import { nodeProxy, vec3, nodeObject } from '../tsl/TSLBase.js';
Expand Down Expand Up @@ -997,7 +997,7 @@ index 190fe8c5..d873bb24 100644

this.name = name;
diff --git a/src-testing/src/nodes/core/NodeBuilder.ts b/src-testing/src/nodes/core/NodeBuilder.ts
index df420ea1..414c8646 100644
index d697bac4..13200ba1 100644
--- a/src-testing/src/nodes/core/NodeBuilder.ts
+++ b/src-testing/src/nodes/core/NodeBuilder.ts
@@ -7,7 +7,7 @@ import NodeCache from './NodeCache.js';
Expand Down Expand Up @@ -7104,7 +7104,7 @@ index 08b6964b..5fa92ab7 100644
}

diff --git a/src-testing/src/renderers/webgl-fallback/nodes/GLSLNodeBuilder.ts b/src-testing/src/renderers/webgl-fallback/nodes/GLSLNodeBuilder.ts
index 25eabf21..3fa615c8 100644
index 480df056..7509b1d7 100644
--- a/src-testing/src/renderers/webgl-fallback/nodes/GLSLNodeBuilder.ts
+++ b/src-testing/src/renderers/webgl-fallback/nodes/GLSLNodeBuilder.ts
@@ -1,4 +1,4 @@
Expand All @@ -7113,7 +7113,7 @@ index 25eabf21..3fa615c8 100644

import NodeUniformBuffer from '../../common/nodes/NodeUniformBuffer.js';
import NodeUniformsGroup from '../../common/nodes/NodeUniformsGroup.js';
@@ -27,8 +27,19 @@ import {
@@ -28,8 +28,19 @@ import {
FloatType,
} from '../../../constants.js';
import { DataTexture } from '../../../textures/DataTexture.js';
Expand All @@ -7135,7 +7135,7 @@ index 25eabf21..3fa615c8 100644
atan2: 'atan',
textureDimensions: 'textureSize',
equals: 'equal',
@@ -66,8 +77,37 @@ precision highp isampler2DArray;
@@ -67,8 +78,37 @@ precision highp isampler2DArray;
precision lowp sampler2DShadow;
`;

Expand Down Expand Up @@ -7174,16 +7174,16 @@ index 25eabf21..3fa615c8 100644
super(object, renderer, new GLSLNodeParser());

this.uniformGroups = {};
@@ -79,7 +119,7 @@ class GLSLNodeBuilder extends NodeBuilder {
this.useComparisonMethod = true;
@@ -84,7 +124,7 @@ class GLSLNodeBuilder extends NodeBuilder {
return texture.isVideoTexture === true && texture.colorSpace !== NoColorSpace;
}

- getMethod(method) {
+ getMethod(method: string) {
return glslMethods[method] || method;
}

@@ -87,7 +127,7 @@ class GLSLNodeBuilder extends NodeBuilder {
@@ -92,7 +132,7 @@ class GLSLNodeBuilder extends NodeBuilder {
return '';
}

Expand All @@ -7192,7 +7192,7 @@ index 25eabf21..3fa615c8 100644
const layout = shaderNode.layout;
const flowData = this.flowShaderNode(shaderNode);

@@ -113,7 +153,7 @@ ${flowData.code}
@@ -118,7 +158,7 @@ ${flowData.code}
return code;
}

Expand All @@ -7201,7 +7201,7 @@ index 25eabf21..3fa615c8 100644
const attribute = storageBufferNode.value;

if (attribute.pbo === undefined) {
@@ -177,7 +217,7 @@ ${flowData.code}
@@ -182,7 +222,7 @@ ${flowData.code}
}
}

Expand All @@ -7210,7 +7210,7 @@ index 25eabf21..3fa615c8 100644
if (node.isNodeUniform && node.node.isTextureNode !== true && node.node.isBufferNode !== true) {
return shaderStage.charAt(0) + '_' + node.name;
}
@@ -185,7 +225,7 @@ ${flowData.code}
@@ -190,7 +230,7 @@ ${flowData.code}
return super.getPropertyName(node, shaderStage);
}

Expand All @@ -7219,7 +7219,7 @@ index 25eabf21..3fa615c8 100644
const { node, indexNode } = storageArrayElementNode;
const attribute = node.value;

@@ -254,7 +294,13 @@ ${flowData.code}
@@ -259,7 +299,13 @@ ${flowData.code}
return propertyName;
}

Expand All @@ -7234,7 +7234,7 @@ index 25eabf21..3fa615c8 100644
if (depthSnippet) {
return `texelFetch( ${textureProperty}, ivec3( ${uvIndexSnippet}, ${depthSnippet} ), ${levelSnippet} )`;
} else {
@@ -262,7 +308,7 @@ ${flowData.code}
@@ -267,7 +313,7 @@ ${flowData.code}
}
}

Expand All @@ -7243,7 +7243,7 @@ index 25eabf21..3fa615c8 100644
if (texture.isDepthTexture) {
return `texture( ${textureProperty}, ${uvSnippet} ).x`;
} else {
@@ -272,24 +318,39 @@ ${flowData.code}
@@ -277,24 +323,39 @@ ${flowData.code}
}
}

Expand Down Expand Up @@ -7291,7 +7291,7 @@ index 25eabf21..3fa615c8 100644
shaderStage = this.shaderStage,
) {
if (shaderStage === 'fragment') {
@@ -298,11 +359,12 @@ ${flowData.code}
@@ -303,11 +364,12 @@ ${flowData.code}
console.error(
`WebGPURenderer: THREE.DepthTexture.compareFunction() does not support ${shaderStage} shader.`,
);
Expand All @@ -7306,7 +7306,7 @@ index 25eabf21..3fa615c8 100644

const vars = this.vars[shaderStage];

@@ -315,7 +377,7 @@ ${flowData.code}
@@ -320,7 +382,7 @@ ${flowData.code}
return snippets.join('\n\t');
}

Expand All @@ -7315,7 +7315,7 @@ index 25eabf21..3fa615c8 100644
const uniforms = this.uniforms[shaderStage];

const bindingSnippets = [];
@@ -397,7 +459,7 @@ ${flowData.code}
@@ -402,7 +464,7 @@ ${flowData.code}
return output;
}

Expand All @@ -7324,7 +7324,7 @@ index 25eabf21..3fa615c8 100644
let nodeType = super.getTypeFromAttribute(attribute);

if (/^[iu]/.test(nodeType) && attribute.gpuType !== IntType) {
@@ -415,7 +477,7 @@ ${flowData.code}
@@ -420,7 +482,7 @@ ${flowData.code}
return nodeType;
}

Expand All @@ -7333,7 +7333,7 @@ index 25eabf21..3fa615c8 100644
let snippet = '';

if (shaderStage === 'vertex' || shaderStage === 'compute') {
@@ -431,8 +493,8 @@ ${flowData.code}
@@ -436,8 +498,8 @@ ${flowData.code}
return snippet;
}

Expand All @@ -7344,7 +7344,7 @@ index 25eabf21..3fa615c8 100644
const members = struct.getMemberTypes();

for (let i = 0; i < members.length; i++) {
@@ -443,7 +505,7 @@ ${flowData.code}
@@ -448,7 +510,7 @@ ${flowData.code}
return snippets.join('\n');
}

Expand All @@ -7353,7 +7353,7 @@ index 25eabf21..3fa615c8 100644
const snippets = [];
const structs = this.structs[shaderStage];

@@ -464,7 +526,7 @@ ${flowData.code}
@@ -469,7 +531,7 @@ ${flowData.code}
return snippets.join('\n\n');
}

Expand All @@ -7362,7 +7362,7 @@ index 25eabf21..3fa615c8 100644
let snippet = '';

const varyings = this.varyings;
@@ -529,7 +591,7 @@ ${flowData.code}
@@ -534,7 +596,7 @@ ${flowData.code}
return 'gl_FragDepth';
}

Expand All @@ -7371,7 +7371,7 @@ index 25eabf21..3fa615c8 100644
const map = this.extensions[shaderStage] || (this.extensions[shaderStage] = new Map());

if (map.has(name) === false) {
@@ -540,7 +602,7 @@ ${flowData.code}
@@ -545,7 +607,7 @@ ${flowData.code}
}
}

Expand All @@ -7380,7 +7380,7 @@ index 25eabf21..3fa615c8 100644
const snippets = [];

if (shaderStage === 'vertex') {
@@ -563,7 +625,7 @@ ${flowData.code}
@@ -568,7 +630,7 @@ ${flowData.code}
return snippets.join('\n');
}

Expand All @@ -7389,7 +7389,7 @@ index 25eabf21..3fa615c8 100644
let result = supports[name];

if (result === undefined) {
@@ -588,11 +650,11 @@ ${flowData.code}
@@ -593,11 +655,11 @@ ${flowData.code}
return true;
}

Expand All @@ -7403,7 +7403,7 @@ index 25eabf21..3fa615c8 100644
const transforms = this.transforms;

let snippet = '';
@@ -608,14 +670,14 @@ ${flowData.code}
@@ -613,14 +675,14 @@ ${flowData.code}
return snippet;
}

Expand All @@ -7420,7 +7420,7 @@ index 25eabf21..3fa615c8 100644
return `#version 300 es

${this.getSignature()}
@@ -655,7 +717,7 @@ void main() {
@@ -660,7 +722,7 @@ void main() {
`;
}

Expand All @@ -7429,7 +7429,7 @@ index 25eabf21..3fa615c8 100644
return `#version 300 es

${this.getSignature()}
@@ -687,17 +749,18 @@ void main() {
@@ -692,17 +754,18 @@ void main() {
}

buildCode() {
Expand All @@ -7452,7 +7452,7 @@ index 25eabf21..3fa615c8 100644
const slotName = node.name;

if (slotName) {
@@ -723,28 +786,33 @@ void main() {
@@ -728,28 +791,33 @@ void main() {
}
}

Expand Down Expand Up @@ -7513,7 +7513,7 @@ index 1fe379d0..2477f45a 100644
}

diff --git a/src-testing/src/renderers/webgpu/nodes/WGSLNodeBuilder.ts b/src-testing/src/renderers/webgpu/nodes/WGSLNodeBuilder.ts
index 90626f9e..65b86895 100644
index 29911e25..f4d1e05e 100644
--- a/src-testing/src/renderers/webgpu/nodes/WGSLNodeBuilder.ts
+++ b/src-testing/src/renderers/webgpu/nodes/WGSLNodeBuilder.ts
@@ -10,7 +10,7 @@ import {
Expand Down
2 changes: 1 addition & 1 deletion types/three/src/nodes/TSL.d.ts
Original file line number Diff line number Diff line change
Expand Up @@ -165,7 +165,7 @@ export * from "./display/BlendMode.js";
export { bloom, default as BloomNode } from "./display/BloomNode.js";
export { bumpMap, default as BumpMapNode } from "./display/BumpMapNode.js";
export * from "./display/ColorAdjustment.js";
export { colorSpaceToLinearSRGB, default as ColorSpaceNode, linearSRGBToColorSpace } from "./display/ColorSpaceNode.js";
export { default as ColorSpaceNode, toOutputColorSpace, toWorkingColorSpace } from "./display/ColorSpaceNode.js";
export { default as DenoiseNode, denoise } from "./display/DenoiseNode.js";
export { default as DepthOfFieldNode, dof } from "./display/DepthOfFieldNode.js";
export { default as DotScreenNode, dotScreen } from "./display/DotScreenNode.js";
Expand Down
8 changes: 4 additions & 4 deletions types/three/src/nodes/display/ColorSpaceNode.d.ts
Original file line number Diff line number Diff line change
Expand Up @@ -18,18 +18,18 @@ export default class ColorSpaceNode extends TempNode {
constructor(colorNode: Node, target?: ColorSpace | null, source?: ColorSpace | null);
}

export const linearSRGBToColorSpace: (
export const toOutputColorSpace: (
node: NodeRepresentation,
colorSpace?: ColorSpace | null,
) => ShaderNodeObject<ColorSpaceNode>;
export const colorSpaceToLinearSRGB: (
export const toWorkingColorSpace: (
node: NodeRepresentation,
colorSpace?: ColorSpace | null,
) => ShaderNodeObject<ColorSpaceNode>;

declare module "../tsl/TSLCore.js" {
interface NodeElements {
linearSRGBToColorSpace: typeof linearSRGBToColorSpace;
colorSpaceToLinearSRGB: typeof colorSpaceToLinearSRGB;
toOutputColorSpace: typeof toOutputColorSpace;
toWorkingColorSpace: typeof toWorkingColorSpace;
}
}
Original file line number Diff line number Diff line change
Expand Up @@ -19,7 +19,7 @@ export default class WGSLNodeBuilder extends NodeBuilder {
builtins: { [key in BuiltinStage]: Map<string, BuiltinType> };
uniformGroups: { [key in NodeShaderStage]: NodeUniformsGroup };

needsColorSpaceToLinearSRGB(texture: Texture): boolean;
needsToWorkingColorSpace(texture: Texture): boolean;
_generateTextureSample(
texture: Texture,
textureProperty: string,
Expand Down
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