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A lack of documentation (especially for the Button node) makes experimenting the only solution. After playing with the button node for 2 hours I gave up. It's impossible to do a simple thing like send a payload value when the button is clicked, with the exception of the "Click" payload. Creating an inject node and injecting an "Action" such as disable is vague... what happens if I click a button that is internally marked "Enabled" etc. I could waste all day figuring out how to send an integer ie: 1 as a payload when clicking the button. There is no documentation for example if a payload of 1 arrives. Does it "Enable" the button? Does it pass through the value, etc.
The text was updated successfully, but these errors were encountered:
A lack of documentation (especially for the Button node) makes experimenting the only solution. After playing with the button node for 2 hours I gave up. It's impossible to do a simple thing like send a payload value when the button is clicked, with the exception of the "Click" payload. Creating an inject node and injecting an "Action" such as disable is vague... what happens if I click a button that is internally marked "Enabled" etc. I could waste all day figuring out how to send an integer ie: 1 as a payload when clicking the button. There is no documentation for example if a payload of 1 arrives. Does it "Enable" the button? Does it pass through the value, etc.
The text was updated successfully, but these errors were encountered: