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[Language] Expose T.warpgroup_fence_operand for nvcc code motion
#986
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add8cca
remove debug print
LeiWang1999 8783cd9
pipeline fix
LeiWang1999 3a51846
use the correct buffer access scope
LeiWang1999 b7fa37a
Merge branch 'main' of https://github.com/tile-ai/tilelang into fix_1011
LeiWang1999 bac37ae
rs support
LeiWang1999 4a96032
warp warpgroup_fence_operand
LeiWang1999 a60701b
fix
LeiWang1999 c8eec62
fp8 dtype ptx enhance
LeiWang1999 9fd79eb
mma fix
LeiWang1999 73fa0af
TCGEN05 Interface
Hamerlate 3e90be7
tcgen05 support
Hamerlate b9250b8
Merge branch 'main' of https://github.com/tile-ai/tilelang into v2_1012
LeiWang1999 be525bc
rebase
LeiWang1999 d0a4b44
update
Hamerlate 7770bab
Enhance TCGEN05 support by adding new intrinsic operations and descri…
Hamerlate 90fc633
Merge branch 'main' of https://github.com/tile-ai/tilelang into v2_1012
Hamerlate 92417ed
lint fix
Hamerlate da544d1
Refactor buffer reference handling in CUDA code generation and update…
Hamerlate f3181b7
wgmma fix
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Submodule tvm
updated
from 0f1eba to 1815c3
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🧩 Analysis chain
AllowTCGEN5MMA gate LGTM; verify TargetIsSm100 logic
Condition looks right. However, TargetIsSm100 in src/target/utils.cc appears to use bitwise '&' instead of '&&', which can mis-gate SM100 detection.
If it shows
arch >= 100 & arch <= 110, change toarch >= 100 && arch <= 110in src/target/utils.cc. This affects AllowTCGEN5MMA().🏁 Script executed:
Length of output: 489
🏁 Script executed:
Length of output: 1002
Replace bitwise & with logical && in TargetIsSm100
In src/target/utils.cc:58 change
arch >= 100 & arch <= 110to use&&for correct SM100 detection.🤖 Prompt for AI Agents