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Complex support (sln parser, r/w handlers, ...) of the Visual Studio .sln files and its projects (.vcxproj, .csproj, ...)

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MvsSln provides complex support (sln parser, r/w handlers, ...) of the Visual Studio .sln files and its projects (.vcxproj, .csproj., ...).

It was part of the vsSolutionBuildEvent projects, but now it extracted into the new (specially for DllExport and for others).

Build status release-src License NuGet package Tests

Build history

Download: /releases [ latest ]

gnt /p:ngpackages="MvsSln" [?]

License

The MIT License (MIT)

Copyright (c) 2013-2019  Denis Kuzmin < [email protected] > GitHub/3F

Donate ☕

Why MvsSln ?

Because today it still is the most easy way for complex work with Visual Studio .sln files and its projects (.vcxproj, .csproj., ...). Because it's free, because it's open.

Even if you just need the basic access to information or more complex work through our readers and writers.

  • You can also easily control all your projects data (Reference, ProjectReference, Properties, Import sections, ...).
  • Or even create your custom sln parsing of anything in a few steps.

Moreover, it has been re-licensed from vsSolutionBuildEvent projects (LGPLv3 -> MIT), so, enjoy with us.

using(var sln = new Sln(@"D:\projects\Conari\Conari.sln", SlnItems.All &~ SlnItems.ProjectDependencies))
{
    //sln.Result.Env.XProjectByGuid(
    //    sln.Result.ProjectDependencies.FirstBy(BuildType.Rebuild).pGuid,
    //    new ConfigItem("Debug", "Any CPU")
    //);

    var paths = sln.Result.ProjectItems
                            .Select(p => new { p.pGuid, p.fullPath })
                            .ToDictionary(p => p.pGuid, p => p.fullPath);

    // {[{27152FD4-7B94-4AF0-A7ED-BE7E7A196D57}, D:\projects\Conari\Conari\Conari.csproj]}
    // {[{0AEEC49E-07A5-4A55-9673-9346C3A7BC03}, D:\projects\Conari\ConariTest\ConariTest.csproj]}

    foreach(IXProject xp in sln.Result.Env.Projects)
    {
        xp.AddReference(typeof(JsonConverter).Assembly, true);
        xp.AddReference("System.Core");

        ProjectItem prj = ...
        xp.AddProjectReference(prj);

        xp.AddImport("../packages/DllExport.1.5.1/tools/net.r_eg.DllExport.targets", true);

        xp.SetProperty("JsonConverter", "30ad4fe6b2a6aeed", "'$(Configuration)' == 'Debug'");
        xp.SetProperties(new[] {
                            new PropertyItem("IsCrossTargetingBuild", "true"),
                            new PropertyItem("CSharpTargetsPath", "$(MSBToolsLocal)\\CrossTargeting.targets")
                        },
                        "!Exists('$(MSBuildToolsPath)\\Microsoft.CSharp.targets')"
        );

        // ...
    }

    sln.Result.ProjectConfigs.Where(c => c.Sln.Configuration == "Debug"); // project-cfgs by solution-cfgs
    // ...

} // release all loaded projects

Easy to create/modify/or just use parsed folders, projects, and other.

Safely compare anything:

if(new ProjectItem(...) == new ProjectItem(...)) { ... }
if(new SolutionFolder(...) == new SolutionFolder(...)) { ... }
if(new RawText(...) == new RawText(...)) { ... }
if(new ConfigItem(...) == new ConfigItem(...)) { ... }
if((RawText)"data" == (RawText)"data") { ... }

Use Subdirectories:

new SolutionFolder("dir1", 
    new SolutionFolder("dir2", 
        new SolutionFolder("dir3", "hMSBuild.bat", "DllExport.bat")
    )
);
...
new SolutionFolder("{EE7DD6B7-56F4-478D-8745-3D204D915473}", "MyFolder2", dir1, ".gnt\\gnt.core");
...

Projects and Folders:

new ProjectItem("Project1", ProjectType.Cs);
new ProjectItem("Project1", ProjectType.Cs, new SolutionFolder("dir1"));
new ProjectItem("Project2", ProjectType.Vc, "path 1");
new ProjectItem("{EE7DD6B7-56F4-478D-8745-3D204D915473}", "Project1", ProjectType.Cs, dir2);
...

See related unit tests.

By the way, the any new solution handler (reader or writer) can be easily added by our flexible architecture. See below.

Control anything and have fun !

Examples of using

DllExport Manager

DllExport project finally changed distribution of the packages starting with v1.6 release. The final manager now fully works via MvsSln:

Map of .sln & Writers

v2+ now also may provide map of analyzed data. To enable this, define a bit 0x0080 for type of operations to parser.

Parser will expose map through list of ISection for each line. For example:

  • Each section contains handler which processes this line + simple access via RawText if not.
  • All this may be overloaded by any custom handlers (readers - ISlnHandler) if it's required by your environment.

This map may be used for modification / define new .sln data through writers (IObjHandler). For example:

var data = new List<IConfPlatform>() {
    new ConfigSln("Debug", "Any CPU"),
    new ConfigSln("Release_net45", "x64"),
    new ConfigSln("Release", "Any CPU"),
};

var whandlers = new Dictionary<Type, HandlerValue>() {
    [typeof(LSolutionConfigurationPlatforms)] = new HandlerValue(new WSolutionConfigurationPlatforms(data)),
};

using(var w = new SlnWriter("<path_to>.sln", whandlers)) {
    w.Write(map);
}

How to modify .sln file

3F#3

// new collection from available projects but without project 'UnLib'
var projects = sln.Result.ProjectItems.Where(p => p.name != "UnLib");

// prepare write-handlers
var whandlers = new Dictionary<Type, HandlerValue>() {
    [typeof(LProject)] = new HandlerValue(new WProject(projects, sln.Result.ProjectDependencies)),
};

// save result
using(var w = new SlnWriter(@"modified.sln", whandlers)) {
    w.Write(sln.Result.Map);
}
// That's all. You should get 'modified.sln' without `UnLib` project.

Did you know

Projects

The 1 project instance means only the 1 project with specific configuration. That is, you should work with each instance separately if some project has 2 or more configurations:

First instance of project {4F8BB8CD-1116-4F07-9B8F-06D69FB8589B} with configuration 'Release_net45|Any CPU' that's related with solution cfg -> CI_Release_net45|Any CPU
Second instance of project {4F8BB8CD-1116-4F07-9B8F-06D69FB8589B} with configuration 'Debug|Any CPU' that's related with solution cfg -> Debug|Any CPU
...

For example, the vsSolutionBuildEvent contains 8 projects and 8 solution configurations:

CI_Debug_net45|Any CPU
CI_Debug|Any CPU
CI_Release_net45|Any CPU
CI_Release|Any CPU
Debug_net45|Any CPU
Debug|Any CPU
Release_net45|Any CPU
Release|Any CPU

Maximum possible configurations for each projects above should be calculated as 8 * 8 = 64, ie. 64 instances that can be loaded as each different project. EnvWithProjects will try load all available, but in fact, mostly 2 or more project-configuration can be related to the same 1 solution-configuration, therefore it can be just 30 or even 20 in reality, and so on.

However, if you only need to work with common data of selected project: you just need to use any available configuration. To load projects only with specific configuration, use for example IEnvironment.LoadProjects:

// SlnItems.Env will initialize environment without loading projects.
using(var sln = new Sln(@"vsSolutionBuildEvent.sln", SlnItems.Env))
{
    ISlnResult data         = sln.Result;
    IConfPlatform slnCfg    = data.SolutionConfigs.FirstOrDefault(); // to get first available solution configuration
    data.Env.LoadProjects(
        // prepare final list of projects that should be loaded
        data.ProjectItemsConfigs.Where(p => p.solutionConfig == slnCfg)
    );    
    //... data.Env.Projects will contain instances only for Where(p => p.solutionConfig == slnCfg) i.e. 8 in total
}

With latest version should be also available IEnvironment.LoadMinimalProjects or EnvWithMinimalProjects flag.

Adding Reference & Assembly name

XProject.AddReference(lib, false);
<Reference Include="DllExport, Version=1.5.2.42159, Culture=neutral, PublicKeyToken=8337224c9ad9e356">
  <HintPath>..\packages\DllExport.1.5.2\gcache\metalib\DllExport.dll</HintPath>
  <Private>False</Private>
</Reference>
XProject.AddReference("DllExport", lib, false);
<Reference Include="DllExport">
  <HintPath>..\packages\DllExport.1.5.2\gcache\metalib\DllExport.dll</HintPath>
  <Private>False</Private>
</Reference>

You can also specify it via System.Reflection.Assembly etc.

Example of extending (your custom handlers)

Example of LProject handler (reader):

public class LProject: LAbstract, ISlnHandler
{
    public override bool IsActivated(ISvc svc)
    {
        return ((svc.Sln.ResultType & SlnItems.Projects) == SlnItems.Projects);
    }

    public override bool Condition(RawText line)
    {
        return line.trimmed.StartsWith("Project(", StringComparison.Ordinal);
    }

    public override bool Positioned(ISvc svc, RawText line)
    {
        var pItem = GetProjectItem(line.trimmed, svc.Sln.SolutionDir);
        if(pItem.pGuid == null) {
            return false;
        }

        if(svc.Sln.ProjectItemList == null) {
            svc.Sln.ProjectItemList = new List<ProjectItem>();
        }

        svc.Sln.ProjectItemList.Add(pItem);
        return true;
    }
}

Example of WSolutionConfigurationPlatforms handler (writer):

public class WSolutionConfigurationPlatforms: WAbstract, IObjHandler
{
    protected IEnumerable<IConfPlatform> configs;

    public override string Extract(object data)
    {
        var sb = new StringBuilder();

        sb.AppendLine($"{SP}GlobalSection(SolutionConfigurationPlatforms) = preSolution");

        configs.ForEach(cfg => sb.AppendLine($"{SP}{SP}{cfg} = {cfg}"));

        sb.Append($"{SP}EndGlobalSection");

        return sb.ToString();
    }

    public WSolutionConfigurationPlatforms(IEnumerable<IConfPlatform> configs)
    {
        this.configs = configs ?? throw new ArgumentNullException();
    }
}

How to get MvsSln

Available variants:

  • GetNuTool: msbuild gnt.core /p:ngpackages="MvsSln" or gnt /p:ngpackages="MvsSln"
  • NuGet PM: Install-Package MvsSln
  • NuGet Commandline: nuget install MvsSln
  • GitHub Releases [ latest ]
  • Nightly builds (/artifacts page). It can be unstable or not work at all. Use this for tests of latest changes.

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