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Test Plan
Stephen Cooper edited this page May 30, 2021
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7 revisions
- Make one of each type of character (character, creature, container)
- Export character then re-import
- Edit every editable field. Save & re-open. Check values
- Check help icon on every header
- Edit every editable field. Save & re-open. Check values
- Add physical and psyche traits
- Edit physical and psyche traits
- Check help icon on every header
- Filter skills
- Make custom skill and skill formula
- Test SDR
- Click the star should highlight
- click star again, should prompt
- Press all options
- Pass SDR and Fail SDR
- Delete skill
- Condition
- Adjust Condition, roll shock, check target (condition/5)
- Remove condition, roll shock, check target (avg(str, sta, will))
- Check help icon on every header
- Check the calculations for each of the combat statistics
- fatigue
- initiative - should match Initiative skill
- dodge
- dodge below zero
- dodge above 100
- encumbrance - Gear total weight / endurance
- endurance - avg of STR,STA,WIL ..OR.. Condition/5
- shock - target = endurance
- stumble - target =
- fumble
- roll a damage ensure it works
- roll an injury, ensure it works
- Melee weapons
- check automated attack
- check assisted attack
- check each weapon aspect
- check AML
- check assisted defence
- check DML
- Missile weapons
- check automated combat with/without "track missile qty" enabled.
- check damage rolls for each distance
- Check help icon on every header
- Check help icon on every header
- Check help icon on every header
- Ensure PP calculated correctly
- Equip/unequip repeatedly, ensure PP correct
- Move items to containers, ensure PP correct
- Create multiple actors on scene
- Weapon Damage optional rule
- enable it
- set WQ very low on attacking weapon
- attack with that weapon and block, giving blocker advantage
- weapon should break
- weapon should become unequipped.
- DTA - Ensure attacker and target are correct
- Dodge - Cover all results of attack chart
- CS/CS CS/MS CS/MF CS/CF
- MS/CS MS/MS MS/MF MS/CF
- MF/CS MF/MS MF/MF MF/CF
- CF/CS CF/MS CF/MF CF/CF
- Block - Cover all results of attack chart
- CS/CS CS/MS CS/MF CS/CF
- MS/CS MS/MS MS/MF MS/CF
- MF/CS MF/MS MF/MF MF/CF
- CF/CS CF/MS CF/MF CF/CF
- Counterstrike - Cover all results of attack chart
- CS/CS CS/MS CS/MF CS/CF
- MS/CS MS/MS MS/MF MS/CF
- MF/CS MF/MS MF/MF MF/CF
- CF/CS CF/MS CF/MF CF/CF
- Dodge - Cover all results of attack chart
- CS/CS CS/MS CS/MF CS/CF
- MS/CS MS/MS MS/MF MS/CF
- MF/CS MF/MS MF/MF MF/CF
- CF/CS CF/MS CF/MF CF/CF
- Block - Cover all results of attack chart
- CS/CS CS/MS CS/MF CS/CF
- MS/CS MS/MS MS/MF MS/CF
- MF/CS MF/MS MF/MF MF/CF
- CF/CS CF/MS CF/MF CF/CF