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XNA4 reimplementation using SDL2, branched from MonoGame-SDL2, with GLSL shader support
tobiasschulz/MonoGame-SDL2
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This is MonoGame-SDL2, a branch of MonoGame that uses SDL2 for its platform implementation. This is the base branch that will be the foundation for FNA, a new XNA4 reimplementation that focuses solely on developing an accurate XNA4 runtime for the desktop. License ------- MG-SDL2 is released under the Microsoft Public License. See LICENSE for details. MG-SDL2 uses LzxDecoder.cs, released under a dual MSPL/LGPL license. See lzxdecoder.LICENSE for details. MG-SDL2 uses code from the unxwb project, specially released under the MonoGame project license. See unxwb.LICENSE for details. MG-SDL2 uses code from the Mono.Xna project, released under the MIT license. See monoxna.LICENSE for details. MG-SDL2 uses code from the SilverSprite project, released under the MIT license. See silversprite.LICENSE for details. Roadmap ------- To see the current roadmap for MonoGame-SDL2, see the Github issues page: https://github.com/flibitijibibo/MonoGame/issues
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XNA4 reimplementation using SDL2, branched from MonoGame-SDL2, with GLSL shader support
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