Releases: toebeann/SnapBuilder
2.4
Changed
- Set the extended build range feature disabled by default (
004df36
) - Move the configuration option for the extended build range multiplier to new section "Extended build range" (
004df36
) - Enforce sensible min/max values for the extended build range multiplier (
66fb30b
)
Added
- Add a configurable keybind to enable/disable the extended build range feature (
004df36
) - Add an option to have extended build range enabled or disabled by default (
004df36
) - Add configurable keybinds to increase/decrease/reset the extended build range multiplier (
004df36
)
Removed
- SN1 legacy branch: Drop support for extended build range for base rooms (
004df36
)
Fixed
- Prevent user from interacting with items from farther away than intended (
4dde95b
) - Fix an issue where the
Fine snapping
andFine rotation
keybinds could not be used simultaneously (004df36
) - Prevent irrelevant control hints from being displayed when placing base pieces (
a0be4ee
) - Prevent irrelevant control hints from being displayed when using the PlaceTool (
c01ef38
)
Full Changelog: v2.3...v2.4
v2.3
Important note
The dependencies and the installation procedure of SnapBuilder have changed.
From SnapBuilder 2.0 onwards, SnapBuilder will no longer be released as a mod for QModManager. Moving forward, SnapBuilder will be released as a BepInEx plugin.
This change is to facilitate compatibility with the Subnautica 2.0 Living Large update, but is also relevant to Below Zero.
What's Changed
New features
- Adds a configurable build distance modifier to increase the distance at which you can build items! Works whether snapping is enabled or not, and also works for base pieces! de44914
Bugfixes
- Fixed an issue where not all configuration values would be present in Configuration Manager at game start 5bb159b
Full Changelog: v2.2.1...v2.3
v2.2.1
Important note
The dependencies and the installation procedure of SnapBuilder have changed.
From SnapBuilder 2.0 onwards, SnapBuilder will no longer be released as a mod for QModManager. Moving forward, SnapBuilder will be released as a BepInEx plugin.
This change is to facilitate compatibility with the Subnautica 2.0 Living Large update, but is also relevant to Below Zero.
What's Changed
- Refactoring to properly support both SN1 and BZ simultaneously as BepInEx plugin 5d22485
- Bugfix for excessive
NullReferenceException
logs in certain situations 9affd7c
Full Changelog: v2.2...v2.2.1
v2.2
v2.1
What's Changed
Compatibility
- Now compatible with Decorations Mod!
New Features
- Added an API for SnapBuilder to react to rotations being set by other mods 0d23a13
Bug fixes
- Fixed bugs with placeable items af06545
- Fixed an issue where under certain conditions, posters and other items which could be placed on the wall would snap into the ground and be unusable
- Fixed an issue where on first loading a save, placeable items would ignore snapping
- Fixes a
NullReferenceException
error when other mods instantiate aPlaceTool
earlier than expected 315f81b
Full Changelog: v2.0...v2.1
SnapBuilder 2.0
Important note
The dependencies and the installation procedure of SnapBuilder have changed.
From SnapBuilder 2.0 onwards, SnapBuilder will no longer be released as a mod for QModManager. Moving forward, SnapBuilder will be released as a BepInEx plugin.
This change is to facilitate compatibility with the Subnautica 2.0 Living Large update.
SnapBuilder will endeavour to remain fully compatible with QModManager mods.
What's Changed
- Added compatibility with the new Subnautica 2.0 Living Large update.
- Minor bugfixes.
Installation
- Install the latest version of BepInEx. On Windows, pick the x64 version and extract the archive into your game folder. For Linux and macOS, click here for full installation instructions.
- Download and install BepInExTweaks. Simply extract the archive into your game folder.
- For in-game configuration, optionally download BepInEx.ConfigurationManager and extract the archive into your game folder.
- Download the attached SnapBuilder.zip and extract the archive into your game folder.
SnapBuilder 1.4.1
Changes in this release #48
This is a bugfix release.
- Fixes a
NullReferenceException
that triggers when building the base hatch. #45 - Fixes the rotation alignment when SnapBuilder is used in the Cyclops. #46
- Increased compatibility with Habitat Platform mod. #47
SnapBuilder 1.4
Changes in this release #44
This is a backwards-compatible feature release.
-
New feature: Automatically snap floor-placed items flush with the wall/each other when aiming at the wall or the side of an item. #42
https://imgur.com/kY9Xefg -
New feature: Inaccurate collider meshes are automatically swapped out for better ones so that items can properly snap to the terrain floor. Mostly useful only in Below Zero. #43
https://imgur.com/D8DycbH -
Improved hints for Below Zero and added option to disable displaying hints. #41
SnapBuilder 1.3.7.2
Changes in this version
- BZ HOTFIX: Resolved an issue where in large rooms, snapping ceased to function on certain sections of the walls. #38