Project moved to https://gitlab.com/EugeneLoza/decoherence
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Updated
Jun 3, 2018 - Pascal
Project moved to https://gitlab.com/EugeneLoza/decoherence
Parsing SDL joystick database and using it in Castle Game Engine. Moved to https://gitlab.com/EugeneLoza/CastleJoystickManager
Игра Контактёры или Космический путь
Castle Lines 2D is a set of two components for Castle Game Engine
Spritely - A 3D Model to 2D Sprite conversion application
Helper scripts common for some Castle Game Engine projects
Demo 3D models (mostly in X3D and VRML formats) of view3dscene and Castle Game Engine
Draw graphs of mathematical functions, or any other plots, using Castle Game Engine
"Color lines" game clone using Castle Game Engine
Command-line simple ray-tracer using Castle Game Engine
OpenGL information gathered by Castle Game Engine
Small 3D space-shooter, using Castle Game Engine
Frogger in 3D, using Castle Game Engine, started on 0h gamejam
Data (models, textures) and source code for the upcoming article about CGE in https://www.blaisepascalmagazine.eu/
Online first-person shooter using Castle Game Engine and RNL
Viewer for many 3D and 2D model formats: glTF, X3D, VRML, Collada, 3DS, MD3, Wavefront OBJ, STL, Spine JSON, sprite sheets in Cocos2D and Starling XML formats
First-person shooter style game in a dark fantasy setting, using Castle Game Engine
Image viewer and converter using Castle Game Engine, supporting many common image formats (PNG, JPG...) and some exotic ones (DDS, KTX, RGBE)
Webpage and maintenance scripts of Castle Game Engine
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