LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
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Updated
Jun 28, 2024 - GLSL
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
Official implementation of "Compact3D".
The project of my life
OpenGL Toy-"Engine" with Wavefront Path Tracer and Rasterizer Pipeline with Voxel Cone Tracing/Global Illumination
A curated collection of Python examples for optimization-based solid simulation, emphasizing algorithmic convergence, penetration-free, and inversion-free conditions, designed for readability and understanding.
GUI application for Anime4K shaders which allows to save upscaled video to disk
OpenGL framework with GLFW, Glad, GLM, ImGui
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
A renderer featuring advanced techniques such as PBR/IBL, deferred shading, SSAO, and shadow mapping.
Handbook and concepts to start a journey into CG and gaming in C++ (not formal documentation)
Live website with micro coding projects
3D Procedural Game Engine Using OpenGL
A simple 3D model viewer with various CG features
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
A generic programming header only C++ library for processing polygonal and polyhedral meshes
Tutorial for the Vulkan graphics and compute API
Awesome list of resources for Game Engine Development.
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