JavaScript game engine built on WebGL, WebGPU, WebXR and glTF
-
Updated
Jun 30, 2024 - JavaScript
JavaScript game engine built on WebGL, WebGPU, WebXR and glTF
A collaboration friendly studio for NeRFs
Curated list of papers and resources focused on 3D Gaussian Splatting, intended to keep pace with the anticipated surge of research in the coming months.
SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAM (CVPR 2024)
[CVPR 2024] 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering
[CVPR 2024] Official PyTorch implementation of SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering
Three.js-based implementation of 3D Gaussian splatting
[CVPR'24 Highlight] Gaussian Splatting SLAM
LGM: Large Multi-View Gaussian Model for High-Resolution 3D Content Creation.
3D Gaussian Splat Editor
[SIGGRAPH'24] 2D Gaussian Splatting for Geometrically Accurate Radiance Fields
3D Gaussian Splatting, reimagined: Unleashing unmatched speed with C++ and CUDA from the ground up!
3D model viewer supporting glTF 2.0 and PLY (3d Gaussian Splats)
Gaussian-SLAM: Photo-realistic Dense SLAM with Gaussian Splatting
[CVPR 2024 Highlight] Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering
A Modular Framework for 3D Gaussian Splatting and Beyond
"LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS", Zhiwen Fan, Kevin Wang, Kairun Wen, Zehao Zhu, Dejia Xu, Zhangyang Wang
The official implementation of SAGA (Segment Any 3D GAussians)
Add a description, image, and links to the gaussian-splatting topic page so that developers can more easily learn about it.
To associate your repository with the gaussian-splatting topic, visit your repo's landing page and select "manage topics."