hlsl
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Experimental DirectX11 based 3D/Physics Game Engine
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Feb 24, 2016 - C++
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Jun 10, 2016 - Logos
Simple real-time raytracing demo running as a fragment shader on the computer's graphics card.
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Dec 4, 2016 - HLSL
First-Person Shooter (FPS) whose objective is to exit the maze by eliminating the enemies. The project used C++ and High Level Shader Language (HLSL) for Shader Post-Processing.
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Dec 5, 2016 - C++
This project's main goal is to generate and visualize terrain built using voxels. It was achieved using different approaches and computing technologies just for the sake of performance and implementation comparison.
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Jan 15, 2017 - C#
Grupo MS - trabajo práctico de la asignatura electiva Técnicas de Gráficos por Computadora (TGC) en la carrera de Ingeniería en Sistemas de Información. Universidad Tecnológica Nacional, Facultad Regional Buenos Aires (UTN-FRBA).
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Feb 22, 2017 - C#
Visual Studio 2015 item template for HLSL WPF effects
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Mar 5, 2017 - C#
HLSL shaders based on http://www.riemers.net/ tutorials, redone for Monogame 3.5+
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May 5, 2017
Tangent space normal map blending via quaternion rotation
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May 21, 2017
Unity Compute Shader Realtime Ray Tracing
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May 21, 2017 - C#
Gamma-correct filmic tonemapping shaders for ReShade
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Oct 22, 2017 - HLSL
A collection of shaders I've created for Unity3D
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Nov 26, 2017 - ShaderLab
Embeddable preprocessor based on clang. Created to compile ubershaders, but can preprocess anything you like.
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Dec 3, 2017 - C++
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