This is the official Mitsuba3 implementation of "Doppler Time-of-Flight Rendering" (SIGGRAPH Asia 2023)
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Updated
Jul 1, 2024 - C++
This is the official Mitsuba3 implementation of "Doppler Time-of-Flight Rendering" (SIGGRAPH Asia 2023)
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
Fast and minimalist 3D viewer.
A renderer featuring advanced techniques such as PBR/IBL, deferred shading, SSAO, and shadow mapping.
A physically based mesh renderer named Ada Path Tracer based on Taichi lang
An OpenGL-based rendering engine
A program that takes photographs of a virtual world.
A hobby unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer
Specification and reference implementation for the OpenPBR Surface shading model
Spectrum Graphics Engine, 3D Renderer built on Vulkan API which works on Linux and Windows
Rain Rendering for Evaluating and Improving Robustness to Bad Weather (Tremblay et al., 2020) (S. S. Halder et al., 2019)
Python wrapper for the validated RADIANCE ray-tracing engine
My cpu offline renderer for learning.
Rust implementation of concepts outlined in Physically Based Rendering 3rd Edition
ray tracer written in p5.js and next.js
🍖 A GPU driven real-time renderer, backed by wgpu
🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!
Mirroware is an advanced raycasting engine that offers mirrors. You can simulate ray reflections to create fun games and impressive scenes.
Wavelength aware path tracer written in rust
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