A software 3d rasterizer for pygame (no other dependencies, e.g. numpy)
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Updated
Jun 30, 2024 - Python
A software 3d rasterizer for pygame (no other dependencies, e.g. numpy)
2D Vector Graphics Engine Powered by a JIT Compiler
Raster manipulation for the Julia language
3D rendering and animation engine for multifaceted displays on microcontrollers
Quickly and accurately render even the largest data.
A lightweight 3D rendering engine 100% written in Java (no hardware dependency) and providing a java API to build world geometry, define graphic and rendering parameters and render the scene on any java application display.
An implementation of OpenGL 3.x-ish in clean C
Original reference implementation of the CUDA rasterizer from the paper "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"
A PyTorch Library for Accelerating 3D Deep Learning Research
An improved AHN3 gridded DTM/DSM done as university project for the MSc Geomatics @ TU Delft
Analysis of georeferenced rasters and vectors
This is my personal library of code that is common to my different projects (Photosounder, SplineEQ, Spiral and others)
rabbitrender is pure software implementation of graphics pipeline, includes programmable shader system.
Lucid: real-time GPU software rasterizer for exact OIT
Efficient scan conversion (rasterization) of line segments with clipping to a rectangular window.
Original reference implementation of "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"
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