C++ Rendering Framework w/ MLT, bidi path tracing, etc. and OpenGL Previews (undergrad thesis project from Brown '09)
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Updated
Aug 5, 2012
C++ Rendering Framework w/ MLT, bidi path tracing, etc. and OpenGL Previews (undergrad thesis project from Brown '09)
🖼️ Actionscript 3, GPU accelerated 2D game engine using Stage3D
LSys.js is a small Javascript library for rendering L-systems.
It a basic template of GLFW using GLEW to manage shaders in modern OpenGL
Overview and detailed dicussion about parallel volume rendering on a cluster. We describe algorithms, optimalization techniques and challenges for real time rendering of big data on high performance clusters.
Final Project for CS148 in Summer 2014. Renders a fur patch using OpenGL and GLSL.
Quite literally a client-side-only knock-off of React.js, using my PureView databinding as a base, all re-written in TypeScript. :)
GLSL shaders tutorial
Raycasting renderer writen in ClojureScript
An interactive 3D cube rendered on the Server and streamed to the browser using MJPEG
Project to check the different algorithms of illumination in render engines
Simple real-time raytracing demo running as a fragment shader on the computer's graphics card.
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