JVM bindings for Jolt Physics (library has an MIT license)
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Updated
Jun 30, 2024 - Java
JVM bindings for Jolt Physics (library has an MIT license)
A JNI interface to Bullet Physics and V-HACD
Integrate Bullet Physics and V-HACD into jMonkeyEngine projects (code has New BSD license)
Lightweight 2D rigid-body physics engine
2D JavaScript Physics Engine
Integrate Jolt Physics into jMonkeyEngine projects (code has New BSD license)
a 2D rigid body physics engine for the web ▲● ■
Java bindings for Jolt Physics
The JBullet implementation used in jMonkeyEngine3
A 2D rigid body physics engine for the web. TypeScript adaptation of Matter.js.
PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.
Featherstone rigid-body physics library built in Rust
A 2D Open Source Physics Engine in C++
A 2D Soft Body and Rigid Body Physics Engine.
Introduction to state-of-the-art simulation methods for rigid bodies, deformable solids and fluids in the area of visual computing
Granular Rigid Body Simulation Framework: efficient research tools to simulate non-smooth granular rigid body dynamics.
Very simple verlet Physics Engine. Realization of particles, collisions between particles, springs, solid joints and anchors. It is possible to implement: soft bodies, rigid bodies, ropes, cloth, etc.. Drawing with canvas.
Visual hierarchy editor based on a circular treemap chart with real-time packing using a rigid body physics engine. (nested circles, python, pyqt, qt, pyqt5, box2d, pybox2d)
Demos for collition simulation in python with pygame
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