High-performance 2d and 3d game engine with Vulkan and OpenGL backends [WIP]
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Updated
Sep 29, 2024 - C++
High-performance 2d and 3d game engine with Vulkan and OpenGL backends [WIP]
Image operations, quick and embeddable that you might barely believe it running
A retargetable MLIR-based machine learning compiler and runtime toolkit.
Open deep learning compiler stack for cpu, gpu and specialized accelerators
Executes a SPIR-V shader/kernel, producing results for given inputs.
TornadoVM: A practical and efficient heterogeneous programming framework for managed languages
🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
Clspv is a compiler for OpenCL C to Vulkan compute shaders
Intel LevelZero JNI library for TornadoVM
One stop shop for getting started with SPIR-V.
Parser and compiler for the Stride shader language into SPIR-V
Set of examples written for hardware acceleration via TornadoVM
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