A DirectX remake of Super Mario 64's first level - showcasing Hardware Skinning, Shadow Mapping, simple particle systems and other HLSL shader work.
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Updated
Jul 4, 2022 - C++
A DirectX remake of Super Mario 64's first level - showcasing Hardware Skinning, Shadow Mapping, simple particle systems and other HLSL shader work.
SMRP (Or super Mario retexturing program) is a program made to allow you to play SM64 and swap faces, texture packs and more without having to touch any files yourself.
A web-based Super Mario 64 color code editor, designed for use with SATURN.
SM64EC is a tool created for Super Mario 64 machinima. The tool allows for the quick swapping of Mario's eye texture in-game, giving Mario more character and expression. The goal is to eliminate the constant dragging & dropping of files, or the use of Quad64 or ToadsTools64 for eye textures.
Game level for Tremulous featuring a Super Mario 64 castle theme.
Some mods I created for sm64ex-coop / sm64coopdx
An experimental "machinima" editor for Super Mario 64, built on the Unity Engine.
Fork of Bingo64, a Super Mario 64 hack that implements in-game bingo. Built using the Super Mario 64 Decompilation Project.
Unofficial port of Super Mario 64 to StarfallEx
SM64 PBR
A mod that adds Sonic characters (only Sonic for now) as playable characters in sm64ex-coop.
A fork of Fast64 designed for SATURN model development.
A C# console app implementation of Boom Box mini-game from Super Mario 64 DS
An archive for publication and storage TASing files.
3DBrother by Gronoti, XDelta, and iPrograminCpp, maintained by me (archival), some QOL changes made to makefile, rest of code is unchanged as of Aug 27, 2021
A C# class library aiming to assist developers with creating memory-based Super Mario 64 machinima tools.
Super Mario The Galactic Journey Romhack by Fares242 ported to sm64ex-coop / sm64coopdx
Medium-resolution texture pack for Super Mario 64's PC port using 2× xBRZ
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