This project was created on Modern OpenGL . It simulates randomly falling particles (here leafs) . Simulation is free from any repetitive patterns
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Updated
Aug 20, 2018 - C
This project was created on Modern OpenGL . It simulates randomly falling particles (here leafs) . Simulation is free from any repetitive patterns
A Minecraft Java rescourcepack for FREDERICO fans
A godot shader that mixes an atlas texture to avoid repetition
SM64EC is a tool created for Super Mario 64 machinima. The tool allows for the quick swapping of Mario's eye texture in-game, giving Mario more character and expression. The goal is to eliminate the constant dragging & dropping of files, or the use of Quad64 or ToadsTools64 for eye textures.
Features a 32x32 digital lock for Minecraft JE.
A collection of textures for God Eater 3, mostly color changes
A Sci-fi panel height-map generation and auto-tiling tool for adding easy yet sophisticated details to your models
A Java Raytracer
Texture overrides (bump, gloss, luma, etc) for the default Quake textures
Allows injecting resources into the "Programmer Art" resource pack
All the random stuff from the development of MineBlock 2D.
Textures for creating skin modifications. Mostly FOR GTA, but the textures can be used for anything!
Wolf3D-like game (not finished). The project was done in April 2021.
High Resolution 6000x4000 Px, 72 Dpi, 83 x 55 Inches, Jpg, Digital Download, High Quality, Free Samples
Create mask texture. Universal.
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