Skip to content

Conversation

@KapiWilq
Copy link
Contributor

Omitted keybinds because I want to do all of them rather than only the quick retry one, and I haven't convinced myself enough yet to populate ruleset keybinds only during gameplay. Also that would probably require an API structure change if actually implemented due to some actions having more than one possible keybind

@cyperdark cyperdark linked an issue Oct 29, 2025 that may be closed by this pull request
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

Add lazer grouping type to api v2

3 participants