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Godot 3.x executable
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C++ compiler
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SCons as a build tool
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emcc compiler
$LiquidSim.start() : Start the simulation (started by default)
$LiquidSim.stop() : Stop the simulation
$LiquidSim.update_simulation() : Force an update
$LiquidSim.cleanup_empty_cells() : Cleanup all empty cell (automatic)
$LiquidSim.add_liquid(int x, int y, float amount) : Add some liquid to the cell
$LiquidSim.del_liquid(int x, int y) : Empty a cell
$LiquidSim.set_liquid(int x, int y, float amount) : Set a fixed amount of liquid to the cell
$LiquidSim.get_liquid(int x, int y) float : Return the amount of liquid for the cell
$ git clone --recurse-submodules https://github.com/tterrasson/liquid-simulator-godotFor more details, see "Using the Guide"
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