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ICE #6
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Types of ICE: #2
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Listens are always made against the characters take 10 on Move Silently #5 |
Jacker ice will try to disable a player's programs. To do that they need to run a Computer Use against the programming DC (+ 5 if non-session). On success there's a 1/3 chance the program will be removed from memory. That's a full-round action. |
On a red alert, ICE can find the shortest path to an intruder by rolling Perceive against Stealth. |
Stealth ICE can be created if they have purchase the appropriate programs (roll take 10 perceive). |
Healing ICE. Better placed last in nodes with highest amount of ice. |
The unused ICE images are a great source of inspiration too: from a Bomb who will auto-destruct causing huge damage on attack to a Sphinx who doesn't move or attack but has superior querying (level+=2), etc. |
Other classes are probably gonna have to be factored in, if only to create ICE dynamically. Having a fixed or semi-fixed build for each would make it easy to generate those on the fly. #2
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