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能否支持 raw 文件不在 Assets目录?比如 bnk,wem这种第三方音频文件不想放到 unity 中来管理 #278

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yingnierxiao opened this issue Apr 12, 2024 · 3 comments
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@yingnierxiao
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如题

@gmhevinci gmhevinci added enhancement New feature or request question Further information is requested and removed enhancement New feature or request labels Apr 12, 2024
@gmhevinci
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2.x 版本可以扩展过滤规则IIgnoreRule。
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@absences
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参考这个修改#247
使用配置目录收集asset外的raw文件

@yingnierxiao
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yingnierxiao commented Apr 20, 2024

参考这个修改#247 使用配置目录收集asset外的raw文件

这个我有看到,其实主要是不行去修改代码,不然后面维护比较麻烦,然后就是你这种需要加一个对象来收集,比较不直观,其实我还是比较倾向直接配置路径,这样比较直观。https://github.com/favoyang/unity-addressable-importer/blob/master/Documentation~/AddressableImporter.md 这种的之前我们用下来非常方便,特别适合大项目使用,各种复杂的打包方式都能适配和支持。

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