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2.1.2版本,打开SourceCode工程报错,没有ScriptableBuildPipeline 1.21.22版本。我用的团结引擎1.1.4
#310
opened Jun 13, 2024 by
pl01898759
2.1.2版本,打包为什么会把link.xml一起打包呢?是有什么用途吗?
question
Further information is requested
#303
opened May 17, 2024 by
jiangjiali
能支持微信小游戏的WXAssetBundle吗,会更省内存
enhancement
New feature or request
#301
opened May 16, 2024 by
zxt5105515
2.1.1版本中,如果当前有未结束的资源下载,调用ForceUnloadAllAssets会报错
bug
Something isn't working
#294
opened May 8, 2024 by
jay-betta
add "delete default yoo folder name “option
enhancement
New feature or request
#293
opened May 7, 2024 by
fanhaining
WebGl因为version不缓存的原因,导致每次进游戏都会加载读本地缓存的版本,必出一个404,望优化
enhancement
New feature or request
#292
opened May 7, 2024 by
a313008430
在webgl打包后,会报找不到YooAsset.AssetBundleWebRequest
question
Further information is requested
#285
opened Apr 18, 2024 by
cjp0621
想问一下差量包的打法(类似 Addressables 的Update a Previous Build)
question
Further information is requested
#284
opened Apr 18, 2024 by
Odaimoko
請問 Space Shooter StreamingAssetsHelper.cs 中缺少GetFileCRC32的方法?
question
Further information is requested
#283
opened Apr 18, 2024 by
tony020409
2.1.1版本HybirdCLR5.1 ,在线更新没问题,但是吧文件放到streamingassets里面就会提示打开dll的bundle错误,希望host play模式可以把首包打包
question
Further information is requested
#280
opened Apr 13, 2024 by
aran1177
能否支持 raw 文件不在 Assets目录?比如 bnk,wem这种第三方音频文件不想放到 unity 中来管理
question
Further information is requested
#278
opened Apr 12, 2024 by
yingnierxiao
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