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Improve dll export/import definition
* Update API naming for clarity and consistency by renaming `UNSHIELD_DLLEXPORT` to `UNSHIELD_API`. This change enhances naming clarity, making the purpose of the macro more intuitive and aligned with common naming conventions in cross- platform libraries. * Optimize performance with export/import directives. By differentiating between `__declspec(dllexport)` and `__declspec(dllimport)` in Windows builds, this adjustment improves the performance of dynamic linking, ensuring efficient symbol resolution and potentially reducing binary size. * Enhance flexibility in CMake configuration. Applying `PRIVATE` and `PUBLIC` specifiers in `target_compile_definitions` ensures that `UNSHIELD_EXPORT` is used internally within the library, while `UNSHIELD_DYNAMIC_LIBRARY` is propagated to clients of the library. This distinction prevents macro leaks and provides users with the appropriate definitions based on their linking method, offering greater flexibility and ease of integration in diverse build configurations. * Substitute `_MSC_VER` with `_WIN32` to broaden compatibility, ensuring that the library correctly handles DLL exports and imports across various Windows compilers, not just MSVC, thereby facilitating cross-platform builds. Indeed, `__declspec(dllexport)` and `__declspec(dllimport)` is a Windows convention instead of a Visual Studio one.
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