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A simple Crimsonland clone, originally written in 10 days as a speed coding challenge. Handles 1000+ simultaneous colliding game entities. Uses Cinder and yaml-cpp internally. The code was originally compiled under Visual Studio 2010. The current work is to move the project to modern C++, and to port it to Linux.

Gameplay-wise, you hold on as long as you can against an endless horde of zombies; the longer you survive and the more zombies you kill, the higher your score. Story-wise, you're supposed to be a part of a special forces team sent on a suicide mission to try to contain the results of a bio-terror attack in a futuristic spaceport - a 22nd century Spartan.