Skip to content

varunjampani/gSLICr

 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

58 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

gSLICr: SLIC superpixels at over 250Hz

sample

This is the software bundle "gSLICr", a library for real-time superpixel segmentation written in C++ and CUDA. The current version is maintained by:

Carl Yuheng Ren : [email protected]
Victor Adrian Prisacariu : [email protected]
Ian D Reid : [email protected]

For more information about gSLICr please visit the project website http://www.robots.ox.ac.uk/~victor/gslicr.

Other related projects can be found in the Oxford Active Vision Library http://www.oxvisionlib.org.

#1. Updates from gSLIC

  • Works for any size / number of super pixels
  • With GTX Titan X, 3.4ms@640x480, 12ms@1280x960, 20ms@1920x1080 image
  • Multi-platform supported
    • Win8 Visual Studio
    • Ubuntu 14.04
    • Mac OSX 10.10

#2. Building the System

###2.1 Requirements

Several 3rd party libraries are needed for compiling gSLICr. The given version numbers are checked and working, but different versions might be fine as well. Some of the libraries are optional, and skipping them will reduce functionality.

###2.2 Build Process

To compile the system, use the standard cmake approach:

  $ mkdir build
  $ cd build
  $ cmake /path/to/gSLICr
  $ make

To run demo:

  • plug in a webcam
  • use the standard cmake approach:
mkdir build
cd build
cmake ../
make
./demo
  • press s to save current segmentation result to current folder.

#3. What to cite If you use this code for your research, please kindly cite:

@article{gSLICr_2015,
	author = {{Ren}, C.~Y and {Prisacariu}, V.~A. and {Reid}, I.~D},
	title = "{gSLICr: SLIC superpixels at over 250Hz}",
	journal = {ArXiv e-prints},
	eprint = {1509.04232},
	year = 2015,
	month = sep
}

arxiv linke

About

gSLICr: Real-time super-pixel segmentation

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages

  • C++ 79.1%
  • Cuda 10.2%
  • C 6.3%
  • CMake 2.2%
  • Objective-C++ 1.2%
  • Objective-C 1.0%