By Transistor Software, creators of Cordova Background Geolocation
Background Fetch is a very simple plugin for iOS & Android which will awaken an app in the background about every 15 minutes, providing a short period of background running-time. This plugin will execute your provided callbackFn
whenever a background-fetch event occurs.
There is no way to increase the rate which a fetch-event occurs and this plugin sets the rate to the most frequent possible — you will never receive an event faster than 15 minutes. The operating-system will automatically throttle the rate the background-fetch events occur based upon usage patterns. Eg: if user hasn't turned on their phone for a long period of time, fetch events will occur less frequently.
-
Cordova / Ionic 1 The plugin creates the object
window.BackgroundFetch
. -
With Typescript (eg: Ionic 2+):
import BackgroundFetch from "cordova-plugin-background-fetch";
ionic cordova plugin add cordova-plugin-background-fetch
cordova plugin add cordova-plugin-background-fetch
npm install cordova-plugin-background-fetch
npx cap sync
ℹ️ See Capacitor Setup
<plugin name="cordova-plugin-background-fetch" source="npm" />
The minimum interval in minutes to execute background fetch events. Defaults to 15
minutes. Note: Background-fetch events will never occur at a frequency higher than every 15 minutes. Apple uses a secret algorithm to adjust the frequency of fetch events, presumably based upon usage patterns of the app. Fetch events can occur less often than your configured minimumFetchInterval
.
Set false
to continue background-fetch events after user terminates the app. Default to true
.
Set true
to initiate background-fetch events when the device is rebooted. Defaults to false
.
❗ NOTE: startOnBoot
requires stopOnTerminate: false
.
Set basic description of the kind of network your job requires.
If your job doesn't need a network connection, you don't need use this options as the default value is BackgroundFetch.NETWORK_TYPE_NONE
.
NetworkType | Description |
---|---|
BackgroundFetch.NETWORK_TYPE_NONE |
This job doesn't care about network constraints, either any or none. |
BackgroundFetch.NETWORK_TYPE_ANY |
This job requires network connectivity. |
BackgroundFetch.NETWORK_TYPE_CELLULAR |
This job requires network connectivity that is a cellular network. |
BackgroundFetch.NETWORK_TYPE_UNMETERED |
This job requires network connectivity that is unmetered. |
BackgroundFetch.NETWORK_TYPE_NOT_ROAMING |
This job requires network connectivity that is not roaming. |
Specify that to run this job, the device's battery level must not be low.
This defaults to false. If true, the job will only run when the battery level is not low, which is generally the point where the user is given a "low battery" warning.
Specify that to run this job, the device's available storage must not be low.
This defaults to false. If true, the job will only run when the device is not in a low storage state, which is generally the point where the user is given a "low storage" warning.
Specify that to run this job, the device must be charging (or be a non-battery-powered device connected to permanent power, such as Android TV devices). This defaults to false.
When set true, ensure that this job will not run if the device is in active use.
The default state is false: that is, the for the job to be runnable even when someone is interacting with the device.
This state is a loose definition provided by the system. In general, it means that the device is not currently being used interactively, and has not been in use for some time. As such, it is a good time to perform resource heavy jobs. Bear in mind that battery usage will still be attributed to your application, and surfaced to the user in battery stats.
Set true
to automatically relaunch the application (if it was terminated) — the application will launch to the foreground then immediately minimize. Defaults to false
.
enableHeadless: true
, you must be prepared to write Java code. If you're not prepared to write Java code, turn away now and do not enable this
When your application is terminated with stopOnTerminate: false
, your Javascript app (and your Javascript fetch callback
) are terminated. However, the plugin provides a mechanism for you to handle background-fetch events in the Native Android Environment, as an alternative to forceReload: true
, which forcibly re-launches your entire Cordova application.
Some examples where you could use the "Headless" mechanism:
- Refreshing API keys.
- Performing HTTP requests with your server.
- Posting a local notification
- create a new file in your Cordova application named
BackgroundFetchHeadlessTask.java
.⚠️ The file can be located anywhere in your app but MUST be namedBackgroundFetchHeadlessTask.java
.
eg: 📂 src/android/BackgroundFetchHeadlessTask.java
package com.transistorsoft.cordova.backgroundfetch;
import android.content.Context;
import com.transistorsoft.tsbackgroundfetch.BackgroundFetch;
import android.util.Log;
public class BackgroundFetchHeadlessTask implements HeadlessTask {
@Override
public void onFetch(Context context) {
Log.d(BackgroundFetch.TAG, "My BackgroundFetchHeadlessTask: onFetch");
// Perform your work here.
// Just as in Javascript callback, you must signal #finish
BackgroundFetch.getInstance(context).finish();
}
}
- In your
config.xml
, add the following<resource-file>
element to the<platform name="android">
:
<platform name="android">
<resource-file src="src/android/BackgroundFetchHeadlessTask.java" target="src/com/transistorsoft/cordova/backgroundfetch/BackgroundFetchHeadlessTask.java" />
</platform>
src
: path to your customBackgroundFetchHeadlessTask.java
file.target
:⚠️ Must be exactly as shown above.
This will copy your custom Java source-file into the cordova-plugin-background-fetch
plugin, effectively overriding the plugin.
build-extras.gradle
(See "build-extras" here in the Cordova Android Platform Documentation)
Method Name | Arguments | Notes |
---|---|---|
configure |
callbackFn , failureFn , {config} |
Configures the plugin's fetch callbackFn . This callback will fire each time an iOS background-fetch event occurs (typically every 15 min). The failureFn will be called if the device doesn't support background-fetch. |
finish |
none | You MUST call this method in your fetch callbackFn provided to #configure in order to signal to iOS that your fetch action is complete. iOS provides only 30s of background-time for a fetch-event -- if you exceed this 30s, iOS will kill your app. |
start |
successFn , failureFn |
Start the background-fetch API. Your callbackFn provided to #configure will be executed each time a background-fetch event occurs. NOTE the #configure method automatically calls #start . You do not have to call this method after you #configure the plugin |
stop |
successFn , failureFn |
Stop the background-fetch API from firing fetch events. Your callbackFn provided to #configure will no longer be executed. |
onDeviceReady: function() {
var BackgroundFetch = window.BackgroundFetch;
// Your background-fetch handler.
var fetchCallback = function() {
console.log('[js] BackgroundFetch event received');
// Required: Signal completion of your task to native code
// If you fail to do this, the OS can terminate your app
// or assign battery-blame for consuming too much background-time
BackgroundFetch.finish();
};
var failureCallback = function(error) {
console.log('- BackgroundFetch failed', error);
};
BackgroundFetch.configure(fetchCallback, failureCallback, {
minimumFetchInterval: 15 // <-- default is 15
});
}
import { Component } from '@angular/core';
import { NavController, Platform } from 'ionic-angular';
import BackgroundFetch from "cordova-plugin-background-fetch";
@Component({
selector: 'page-home',
templateUrl: 'home.html'
})
export class HomePage {
constructor(public navCtrl: NavController, public platform: Platform) {
this.platform.ready().then(this.onDeviceReady.bind(this));
}
onDeviceReady() {
// Your background-fetch handler.
let fetchCallback = function() {
console.log('[js] BackgroundFetch event received');
// Required: Signal completion of your task to native code
// If you fail to do this, the OS can terminate your app
// or assign battery-blame for consuming too much background-time
BackgroundFetch.finish();
};
let failureCallback = function(error) {
console.log('- BackgroundFetch failed', error);
};
BackgroundFetch.configure(fetchCallback, failureCallback, {
minimumFetchInterval: 15 // <-- default is 15
});
}
}
- Simulate background fetch events in XCode using
Debug->Simulate Background Fetch
- iOS can take some hours or even days to start a consistently scheduling background-fetch events since iOS schedules fetch events based upon the user's patterns of activity. If Simulate Background Fetch works, your can be sure that everything is working fine. You just need to wait.
- Observe plugin logs in
$ adb logcat
:
$ adb logcat -s TSBackgroundFetch
- Simulate a background-fetch event on a device (insert <your.application.id>) (only works for sdk
24+
):
$ adb shell cmd jobscheduler run -f <your.application.id> 999
- For devices with sdk
<21
, simulate a "Headless JS" event with (insert <your.application.id>)
$ adb shell am broadcast -a <your.application.id>.event.BACKGROUND_FETCH
Implements performFetchWithCompletionHandler, firing a custom event subscribed-to in cordova plugin. Unfortunately, iOS automatically ceases background-fetch events when the user explicitly terminates the application or reboots the device.
Android implements background fetch using two different mechanisms, depending on the Android SDK version. Where the SDK version is >= LOLLIPOP
, the new JobScheduler
API is used. Otherwise, the old AlarmManager
will be used.
Unlike iOS, the Android implementation can continue to operate after application terminate (stopOnTerminate: false
) or device reboot (startOnBoot: true
).
The MIT License
Copyright (c) 2018 Chris Scott, Transistor Software [email protected] http://transistorsoft.com
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.