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namidaka authored and namidaka committed Jul 29, 2023
1 parent 8854963 commit 56e8830
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Expand Up @@ -71,7 +71,7 @@ public override float CalculateDamage(
if (weapon.CurrentUsageItem.WeaponFlags.HasAnyFlag(WeaponFlags.BonusAgainstShield))
{
// this bonus is on top of the native x2 in MissionCombatMechanicsHelper
// so the final bonus is 3.5. We do this instead of nerfing the impact of shield skill so shield can stay virtually unbreakable against sword.
// so the final bonus is 3.5 for axes and 3 for swords. We do this instead of nerfing the impact of shield skill so shield can stay virtually unbreakable against sword.
// it is the same logic as arrows not dealing a lot of damage to horse but spears dealing extra damage to horses
// As we want archer to fear cavs and cavs to fear spears, we want swords to fear shielders and shielders to fear axes.

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