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Releases: visgl/luma.gl

v5.0.2

22 Jan 19:09
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  • Fix overflow of 64 bits shader on intel GPU (#388)

v5.0.1

05 Jan 23:56
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5.0.1 - Jan 5

  • Fix AnimationLoop bug - promise never resolves on page that is already loaded
  • Minimize console logs during startup (#380)

v4.0.6

07 Dec 03:20
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v4.0.6 - "December 6, 2017"

  • Add Intel Tan Shader WA for default GPU (#369)

v4.0.5

06 Oct 23:02
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4.0.5 - "October 6, 2017"

  • Fix TransformFeedback.isSupported bug (#333)
  • Conditionally add shader extensions defines (#330)

v4.0.4

28 Sep 18:08
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4.0.4 - “September 28, 2017”

  • Add examples, lesson-10, 11, 12 and 13. (#303, #305, #307, #309, #310, #311, #312)
  • Fix fp64 shader module unit test (#298)
  • WebGL2 Buffer API fixes (#317)
  • Add context management support for Framebuffer bindings. (#319)
  • Fix Framebuffer.clear (#321)

v4.0.3

15 Sep 23:24
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  • Allow cross-origin image loads using loadTextures(). (#308)
  • GLSL version 3.0 compilation (WebGL2 shaders). ( #306)
  • GLSL compiler error reporting. (#308)
  • Add unit tests for MIN and MAX blend equation. ( #308)

v4.0.2

15 Sep 23:25
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  • ShaderCache now used in Model class to avoid re-compilation of same shader. (#301)

v4.0.1

16 Sep 01:07
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  • Picking shader module: Handle invalid/null picking color. (#288)
  • Add workaround for bufferData to fix a Safari specific crash. (#292)
  • Fix the link for lesson 16.

v4.0.0

18 Sep 21:05
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