Skip to content

Commit

Permalink
examples: add a small minesweeper game in examples/gg/minesweeper.v
Browse files Browse the repository at this point in the history
  • Loading branch information
spytheman committed Mar 7, 2025
1 parent 32ad697 commit b85c9e0
Showing 1 changed file with 218 additions and 0 deletions.
218 changes: 218 additions & 0 deletions examples/gg/minesweeper.v
Original file line number Diff line number Diff line change
@@ -0,0 +1,218 @@
module main

import gg
import gx
import rand

const header_size = 30

enum Cell {
empty
n1
n2
n3
n4
n5
n6
n7
n8
mine
}

@[heap]
struct Game {
mut:
ctx &gg.Context = unsafe { nil }
grid [][]Cell
flags [][]bool
revealed [][]bool
size int = 10 // in cells
csize int = 30 // in pixels
game_over bool
first_click bool = true
mines int = 10
mines_flagged int
}

@[inline]
fn (mut g Game) in_grid(cy int, cx int) bool {
return cx >= 0 && cx < g.size && cy >= 0 && cy < g.size
}

fn (mut g Game) generate_mines(first_y int, first_x int) {
mut mines_placed := 0
for mines_placed < g.mines {
x, y := rand.intn(g.size) or { 0 }, rand.intn(g.size) or { 0 }
// avoid placing mines at the position of the first click
if (x == first_x && y == first_y) || g.grid[y][x] == .mine {
continue
}
g.grid[y][x] = .mine
mines_placed++
}
for y in 0 .. g.size {
for x in 0 .. g.size {
if g.grid[y][x] == .mine {
continue
}
mut count := 0
for dy in -1 .. 2 {
for dx in -1 .. 2 {
cy, cx := y + dy, x + dx
if g.in_grid(cy, cx) {
if g.grid[cy][cx] == .mine {
count++
}
}
}
}
g.grid[y][x] = unsafe { Cell(count) }
}
}
}

fn (mut g Game) reveal(y int, x int) {
if !g.in_grid(y, x) {
return
}
if g.revealed[y][x] {
return
}
g.revealed[y][x] = true
if g.grid[y][x] == .mine {
g.game_over = true
return
}
if g.grid[y][x] == .empty {
for dy in -1 .. 2 {
for dx in -1 .. 2 {
g.reveal(y + dy, x + dx)
}
}
}
}

fn (mut g Game) restart() {
g.grid = [][]Cell{len: g.size, init: []Cell{len: g.size}}
g.flags = [][]bool{len: g.size, init: []bool{len: g.size}}
g.revealed = [][]bool{len: g.size, init: []bool{len: g.size}}
g.game_over = false
g.first_click = true
g.mines_flagged = 0
}

fn (mut g Game) on_event(e &gg.Event, _ voidptr) {
if e.typ == .key_down {
match e.key_code {
.escape { g.ctx.quit() }
.r { g.restart() }
else {}
}
return
}
if g.game_over {
return
}
if e.typ != .mouse_down {
return
}
x := int(e.mouse_x / g.csize)
y := int((e.mouse_y - header_size) / g.csize)
if e.mouse_button == .left {
if g.first_click {
g.generate_mines(y, x)
g.first_click = false
}
g.reveal(y, x)
}
if e.mouse_button == .right {
if !g.revealed[y][x] {
old := g.flags[y][x]
g.flags[y][x] = !old
g.mines_flagged += if old { -1 } else { 1 }
}
}
if e.mouse_button == .middle {
if g.revealed[y][x] {
count := g.act_on_neighbors(y, x, fn (mut g Game, cy int, cx int) int {
if g.in_grid(cy, cx) {
return int(g.flags[cy][cx])
}
return 0
})
if int(g.grid[y][x]) == count {
g.act_on_neighbors(y, x, fn (mut g Game, cy int, cx int) int {
if g.in_grid(cy, cx) && !g.flags[cy][cx] {
g.reveal(cy, cx)
}
return 0
})
}
}
}
}

fn (mut g Game) act_on_neighbors(y int, x int, f fn (mut g Game, cy int, cx int) int) int {
mut count := 0
for dy in -1 .. 2 {
for dx in -1 .. 2 {
if dy == 0 && dx == 0 {
continue
}
cy, cx := y + dy, x + dx
count += f(mut g, cy, cx)
}
}
return count
}

fn (mut g Game) draw_cell(y int, x int) {
o := header_size
rect_x, rect_y := x * g.csize, y * g.csize
if g.revealed[y][x] {
if g.grid[y][x] == .mine {
g.ctx.draw_rect_filled(rect_x, o + rect_y, g.csize, g.csize, gx.red)
g.ctx.draw_text(rect_x + 10, o + rect_y + 5, '*', color: gx.black)
} else if int(g.grid[y][x]) > 0 {
g.ctx.draw_rect_filled(rect_x, o + rect_y, g.csize, g.csize, gx.light_gray)
n := int(g.grid[y][x]).str()
g.ctx.draw_text(rect_x + 10, o + rect_y + 5, n, color: gx.black)
} else {
c := gx.rgb(240, 240, 240)
g.ctx.draw_rect_filled(rect_x, o + rect_y, g.csize, g.csize, c)
}
} else if g.flags[y][x] {
g.ctx.draw_rect_filled(rect_x, o + rect_y, g.csize, g.csize, gx.gray)
g.ctx.draw_text(rect_x + 10, o + rect_y + 5, 'F', color: gx.white)
} else {
g.ctx.draw_rect_filled(rect_x, o + rect_y, g.csize, g.csize, gx.gray)
}
g.ctx.draw_rect_empty(rect_x, o + rect_y, g.csize, g.csize, gx.black)
}

fn (mut g Game) frame(_ voidptr) {
g.ctx.begin()
for y in 0 .. g.size {
for x in 0 .. g.size {
g.draw_cell(y, x)
}
}
message := 'Flagged: ${g.mines_flagged:02}/${g.mines:02} (r)estart (ESC)ape'
g.ctx.draw_text(5, 7, message, color: gx.green)
g.ctx.end()
}

fn main() {
mut g := &Game{}
g.restart()
g.ctx = gg.new_context(
bg_color: gx.black
width: g.size * g.csize
height: header_size + g.size * g.csize
window_title: 'V Minesweeper'
user_data: g
frame_fn: g.frame
event_fn: g.on_event
)
g.ctx.run()
}

0 comments on commit b85c9e0

Please sign in to comment.