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examples: cleanup snek.v, by using math.vec, the builtin array supp…
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…ort, instead of `datatypes`, and by removing casts that are no longer needed
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spytheman committed Mar 5, 2025
1 parent 1ba8021 commit e9a4312
Showing 1 changed file with 50 additions and 84 deletions.
134 changes: 50 additions & 84 deletions examples/snek/snek.v
Original file line number Diff line number Diff line change
@@ -1,11 +1,12 @@
import datatypes
import gg
import gx
import os
import rand
import time
import math.vec { Vec2 }

// constants
const font = $embed_file('../assets/fonts/RobotoMono-Regular.ttf')
const top_height = 100
const canvas_size = 700
const game_size = 17
Expand All @@ -14,20 +15,8 @@ const tick_rate_ms = 100
const high_score_file_path = os.join_path(os.cache_dir(), 'v', 'examples', 'snek')

// types
struct Vec {
x int
y int
}

fn (a Vec) + (b Vec) Vec {
return Vec{a.x + b.x, a.y + b.y}
}

fn (a Vec) - (b Vec) Vec {
return Vec{a.x - b.x, a.y - b.y}
}

type HighScore = int
type Vec = Vec2[int]

fn (mut h HighScore) save() {
os.mkdir_all(os.dir(high_score_file_path)) or { return }
Expand All @@ -45,22 +34,17 @@ mut:
best HighScore
snake []Vec
dir Vec
dir_queue datatypes.Queue[Vec]
dir_queue []Vec
food Vec
last_tick i64
}

// utility
fn (mut app App) reset_game() {
app.score = 0
app.snake = [
Vec{3, 8},
Vec{2, 8},
Vec{1, 8},
Vec{0, 8},
]
app.snake = [Vec{3, 8}, Vec{2, 8}, Vec{1, 8}, Vec{0, 8}]
app.dir = Vec{1, 0}
app.dir_queue = datatypes.Queue[Vec]{}
app.dir_queue = []
app.food = Vec{10, 8}
app.last_tick = time.ticks()
}
Expand All @@ -70,35 +54,12 @@ fn (mut app App) move_food() {
x := rand.intn(game_size) or { 0 }
y := rand.intn(game_size) or { 0 }
app.food = Vec{x, y}

if app.food !in app.snake {
return
}
}
}

// events
fn on_keydown(key gg.KeyCode, mod gg.Modifier, mut app App) {
dir := match key {
.w, .up {
Vec{0, -1}
}
.s, .down {
Vec{0, 1}
}
.a, .left {
Vec{-1, 0}
}
.d, .right {
Vec{1, 0}
}
else {
return
}
}
app.dir_queue.push(dir)
}

fn on_frame(mut app App) {
// check if snake bit itself
if app.snake[0] in app.snake[1..] {
Expand All @@ -110,10 +71,10 @@ fn on_frame(mut app App) {
|| app.snake[0].y >= game_size {
app.reset_game()
}

progress := f32_min(1, f32(time.ticks() - app.last_tick) / f32(tick_rate_ms))
app.gg.begin()

// draw everything:
app.gg.begin()
// draw food
app.gg.draw_rect_filled(tile_size * app.food.x, tile_size * app.food.y + top_height,
tile_size, tile_size, gx.red)
Expand All @@ -126,16 +87,14 @@ fn on_frame(mut app App) {

// draw partial head
head := app.snake[0]
app.gg.draw_rect_filled(int(tile_size * (head.x + app.dir.x * progress)),
int(tile_size * (head.y + app.dir.y * progress)) + top_height, tile_size, tile_size,
gx.blue)
app.gg.draw_rect_filled(tile_size * (head.x + app.dir.x * progress), tile_size * (head.y +
app.dir.y * progress) + top_height, tile_size, tile_size, gx.blue)

// draw partial tail
tail := app.snake.last()
tail_dir := app.snake[app.snake.len - 2] - tail
app.gg.draw_rect_filled(int(tile_size * (tail.x + tail_dir.x * progress)),
int(tile_size * (tail.y + tail_dir.y * progress)) + top_height, tile_size, tile_size,
gx.blue)
app.gg.draw_rect_filled(tile_size * (tail.x + tail_dir.x * progress), tile_size * (tail.y +
tail_dir.y * progress) + top_height, tile_size, tile_size, gx.blue)

// draw score bar
app.gg.draw_rect_filled(0, 0, canvas_size, top_height, gx.black)
Expand All @@ -156,11 +115,8 @@ fn on_frame(mut app App) {
// "snake" along
mut prev := app.snake[0]
app.snake[0] = app.snake[0] + app.dir

for i in 1 .. app.snake.len {
tmp := app.snake[i]
app.snake[i] = prev
prev = tmp
app.snake[i], prev = prev, app.snake[i]
}

// add tail segment if food has been eaten
Expand All @@ -174,7 +130,8 @@ fn on_frame(mut app App) {
app.move_food()
}

if dir := app.dir_queue.pop() {
if app.dir_queue.len > 0 {
dir := app.dir_queue.pop()
if dir.x != -app.dir.x || dir.y != -app.dir.y {
app.dir = dir
}
Expand All @@ -186,31 +143,40 @@ fn on_frame(mut app App) {
app.gg.end()
}

const font = $embed_file('../assets/fonts/RobotoMono-Regular.ttf')

// setup
fn main() {
mut app := App{}
app.reset_game()
app.best.load()

mut font_copy := font
font_bytes := unsafe {
font_copy.data().vbytes(font_copy.len)
// events
fn on_keydown(key gg.KeyCode, mod gg.Modifier, mut app App) {
app.dir_queue << match key {
.w, .up {
Vec{0, -1}
}
.s, .down {
Vec{0, 1}
}
.a, .left {
Vec{-1, 0}
}
.d, .right {
Vec{1, 0}
}
else {
return
}
}

app.gg = gg.new_context(
bg_color: gx.white
frame_fn: on_frame
keydown_fn: on_keydown
user_data: &app
width: canvas_size
height: top_height + canvas_size
create_window: true
resizable: false
window_title: 'snek'
font_bytes_normal: font_bytes
)

app.gg.run()
}

mut app := App{}
app.reset_game()
app.best.load()

mut font_copy := font
app.gg = gg.new_context(
bg_color: gx.white
frame_fn: on_frame
keydown_fn: on_keydown
user_data: &app
width: canvas_size
height: top_height + canvas_size
window_title: 'snek'
font_bytes_normal: unsafe { font_copy.data().vbytes(font_copy.len) }
)
app.gg.run()

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