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Triplane Classic - a side-scrolling dogfighting game
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Triplane Classic - a side-scrolling dogfighting game Intro ===== Triplane Classic is a side-scrolling dogfighting game featuring solo missions and multiplayer mode with up to four players. It is a port of the original Triplane Turmoil game for DOS and aims to match the original game exactly so that high scores remain comparable to the original. Please read the manual page for information on how to actually play the game. Also see README.install if you want to build the game from source code. Changes in this "new version" located in https://github.com/vranki/triplane: - Bullets fly a bit further - Bullets get some randomness in their velocity causing a small shotgun effect - Bullets have a bit more gravity - Bombs have a short fuse time when they are released and they cannot hit aeroplanes during it - Damaged planes lose some engine power - Game starts with sane default amounts of bombs, ammo & fuel - Damage from bullets is constant, not random - Debian packaging copied from Ubuntu source package - New option -nosplash to disable splash screen - Spinning when going too high is now shorter - there is a good chance of survival - If throttle is reversed, plane does not take off automatically when button is not held. Player needs to press throttle button to take off. - 800x600 resolution support in single player mode - Joystick support in single player mode - 4 joysticks support in multiplayer - Joystick supports correctly 'power reverse option' now (like keyboard) - 5-12 planes support in multiplayer (additional planes are controlled by ai) - 1200x400 and 2400x200 resolutions support (start game with '-1split' or '-nosplit' command line option) - Fixed ai for Finland and England on Cavern map in multiplayer These changes have been extensively play-tested in four player combat in Symbio Tampere office. We really enjoy the game. Todo: Make these configurable to stay compatible with original gameplay OR Rename the project to clearly show this is different from original. You can see source changes by comparing initial git import to latest revision. Copyrights ========== The original Triplane Turmoil was developed by Markku Rankala, Teemu J. Takanen and Henrikki Merikallio. Some work was also contributed by Risto Puhakka, Antti Lehtoranta and Mikko Kinnunen. The portable SDL version was created from the original source by Timo Juhani Lindfors ([email protected]), Teemu J. Takanen ([email protected]), and Riku Saikkonen. We also thank Timo Lilja for his earlier Xlib porting efforts and Sami Liedes for spellchecking and optimization ideas. The "new version" located in github is created by Ville Ranki. It contains some minor enhancements to the original gameplay. Esko Oramaa has also contributed some patches. Dodekaedron Software Creations Oy is the current copyright holder for the Triplane Classic source code, documentation, images and sounds. In 2009 it granted a license to distribute these under the terms of the GNU General Public License version 3 or later. Trademarks ========== Triplane Turmoil is a trademark of Dodekaedron Software Creations Oy. Triplane Turmoil 2 is a trademark of Draconus Entertainment Ltd. Triplane Classic is not a trademark. However, if you make substantial modifications that, for example, change the scoring system, we encourage you to pick a new name for your modified game so that users are not confused. Contact ======= Teemu J. Takanen <[email protected]> Timo Juhani Lindfors <[email protected]> Ville Ranki <[email protected]>
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