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PyRDP format #959

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obilodeau
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As discussed in GoSecure/fq-pyrdp#1.

The new test case is 2.9MB. Let me know if this is still too big.

For project history see: https://github.com/GoSecure/fq-pyrdp/

This PR is done as part of GeekWeek 9.

@wader
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wader commented Jun 4, 2024

Thanks! did a quick review, will look more tomorrow.

The new test case is 2.9MB. Let me know if this is still too big.

Is fine i think. Just noticed that the wasm testdata i 42MB 😬

For project history see: https://github.com/GoSecure/fq-pyrdp/

Could be added to documentation if you like

This PR is done as part of GeekWeek 9.

🥳

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@wader
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wader commented Jun 8, 2024

Hey, are ok with me pushing to your PR branch? i'm on vacation atm but when i'm back i might try massage this PR to look more like the rest of fq:s code

@obilodeau
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Let me do another pass today and tomorrow then it'll be your turn.

@obilodeau
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Made all required changes and fixed all CI linter errors. From my perspective, this is complete and useful.

Let me know if you want other changes.

@wader
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wader commented Jun 14, 2024

Made all required changes and fixed all CI linter errors. From my perspective, this is complete and useful.

Let me know if you want other changes.

Great thanks! will have look during the weekend or week. Will request you to review if i done any substantial changes, but i guess i will mostly just do some styling changes for consistency.

BTW i have been working on a prototype to allow runtime definition of decoders using kaitai. Would something like that have been useful in this case? maybe some other format specification language could be interesting? i've dumped some ideas in #627 if your intersted.

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wader commented Jun 14, 2024

Rebased on master, fix some code style stuff, less name stutter and made some flag gaps into unused fields

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}

const (
// Message flags.
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Could multiple bit be set? cbFlagsMap will atm only map if one bit is set

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I believe multiple bits could be set, yes.

It's vague and I understand the original mistake since two out of three messages are OK or FAIL which don't seem compatible.

I'll fix it. I think I have a good idea for an approach.

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So my initial approach to achieve this was to replicate what you did in 69ec44a. Naively I wrote this:

func parseClipboardData(d *decode.D, length int64) {
	d.FieldStruct("clipboard_data", func(d *decode.D) {
		msgType := uint16(d.FieldU16("msg_type", cbTypesMap))
		d.FieldStruct("msg_flags", func(d *decode.D) {
			d.FieldBool("cb_response_ok")
			d.FieldBool("cb_response_fail")
			d.FieldBool("cb_ascii_names")
		})
		dataLength := d.FieldU32("data_len")

This is exactly how the protocol is documented and the UintMapSymStr we had before.

image

image

Enhancing the protocols' parsers would be straightforward. However, I realized that FieldStruct doesn't respect byte order and when I was wondering why, I realized well it can't since it doesn't know the "type" we are about to read...

So to work the parser now looks like this:

func parseClipboardData(d *decode.D, length int64) {
	d.FieldStruct("clipboard_data", func(d *decode.D) {
		msgType := uint16(d.FieldU16("msg_type", cbTypesMap))
		d.FieldStruct("msg_flags", func(d *decode.D) {
			d.FieldRawLen("unused0", 5)
			d.FieldBool("cb_ascii_names")
			d.FieldBool("cb_response_fail")
			d.FieldBool("cb_response_ok")

			d.FieldRawLen("unused1", 8)
		})
		dataLength := d.FieldU32("data_len")

In addition to being harder to write, it also has a UX impact with the unnecessary unused fields being exposed to the user:

image

This is not how the protocol is described on the wire.

Now, trying to improve this, is there a way we could make FieldStruct or a variant of it byte order aware?

func parseClipboardData(d *decode.D, length int64) {
	d.FieldStruct("clipboard_data", func(d *decode.D) {
		msgType := uint16(d.FieldU16("msg_type", cbTypesMap))
		d.FieldU16Bitfield("msg_flags", func(d *decode.D) {
			d.FieldBool("cb_response_ok")
			d.FieldBool("cb_response_fail")
			d.FieldBool("cb_ascii_names")
		})
		dataLength := d.FieldU32("data_len")

Using FieldU16Bitfield would under the hood parse the value as a uint16 in little-endian byte order and automatically jump after the 13 unused bits.

If this is too complicated to implement, I think the previous way (const list + UintMapSymStr) was better then. Both easier to write and easier to analyze as an analyst (no unnecessary unused fields). However, the bitfield instead of a map problem remains.

Otherwise, is there something else in the decode API I don't see or understand that would be better?

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So to work the parser now looks like this:

func parseClipboardData(d *decode.D, length int64) {
	d.FieldStruct("clipboard_data", func(d *decode.D) {
		msgType := uint16(d.FieldU16("msg_type", cbTypesMap))
		d.FieldStruct("msg_flags", func(d *decode.D) {
			d.FieldRawLen("unused0", 5)
			d.FieldBool("cb_ascii_names")
			d.FieldBool("cb_response_fail")
			d.FieldBool("cb_response_ok")

			d.FieldRawLen("unused1", 8)
		})
		dataLength := d.FieldU32("data_len")

In addition to being harder to write, it also has a UX impact with the unnecessary unused fields being exposed to the user:

image

Yeap this gets a bit messy at times with how fq was designed to work, that is to not hide anything and also give "access" to all bits somehow even unused and unknown stuff.

So in general i've usually opted to let format decoders decode things as detailed as possible to have as few assumption what a end user would like to query and look at, e.g. maybe someone whats to extract or query the unused bits?

This is not how the protocol is described on the wire.

Now, trying to improve this, is there a way we could make FieldStruct or a variant of it byte order aware?

func parseClipboardData(d *decode.D, length int64) {
	d.FieldStruct("clipboard_data", func(d *decode.D) {
		msgType := uint16(d.FieldU16("msg_type", cbTypesMap))
		d.FieldU16Bitfield("msg_flags", func(d *decode.D) {
			d.FieldBool("cb_response_ok")
			d.FieldBool("cb_response_fail")
			d.FieldBool("cb_ascii_names")
		})
		dataLength := d.FieldU32("data_len")

Using FieldU16Bitfield would under the hood parse the value as a uint16 in little-endian byte order and automatically jump after the 13 unused bits.

If this is too complicated to implement, I think the previous way (const list + UintMapSymStr) was better then. Both easier to write and easier to analyze as an analyst (no unnecessary unused fields). However, the bitfield instead of a map problem remains.

Otherwise, is there something else in the decode API I don't see or understand that would be better?

All decoding in fq currently is on purpose on bit level made to "hide" byte boundaries, this is to allow decoding bitstream formats, common for media codecs etc, without much fuzz. And as you have noticed this put some burden on some format decoders to byte align and maybe have to deal with padding, unknown or unused bits that a byte-oriented decoder would not care about, fq even automatically adds "gap" fields for bit ranges a decode skips or for some reason can't know about (trailing bits in a format with explicit ending), this is so that no bits are hidden/unreachable.

So in general if there is a clear bit field it's probably best to decode it they way you did above: a struct with bool/raw fields for each bit even unused or unknown ones. Will be a bit verbose but now all of them are accessible via a jq query. Btw if there bit flag combinations etc that have some special meaning a decode can add "synthetic" fields of any type that will not be "backed" by a bit range but will be visible and queryable (ex samples count in the mp3 decoder https://github.com/wader/fq/blob/master/format/mpeg/mp3_frame.go#L195)

But yeap all this becomes a bit messy and uninvited when decoding little endian bit fields that are > 1 byte :( currently there is no helpers for dealing with it but i have tried to come up with some way of specifying things in the same order as in a spec etc and the let fq figure things out. Actually in the kaitai prototype there is some support for what kaitai calls "bit-endian" that does more or less this. Sadly things get even messier when decoding some bit range inside a little endian integer as now a range a field can "span" two or more bytes and be non-continuous in the bitstream :(. Not sure how to visualise that in the "dump" tree, atm i think i would just opt to let the fiend be the range of the first and the last bit backing the field.

Sorry for wall of text! and hope i managed to explain myself properly and all this is a bit of an unsolved issue with fq so i'm glad someone has input on it.

Flags bits are in LE byte order
Removed unsued info consts
unicodeN uint64 = 0
)
codePage := d.FieldU32("code_page")
d.FieldStruct("flags", func(d *decode.D) {
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Could you verify the flags look more correct now in test.fqtest? now unicode flags is true at least and i hope i got the other ones correct

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Right now I'm not focused on the correctness of the flags but on how a protocol (or filetype) analyst looks at them.

image

Having a different ordering makes it confusing. Ideally it should be aligned. Check my previous comment on different approaches that could be taken. Please advise, I'm willing to help.

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The comment above i hope explains why this looks a bit weird in fq: fields are in "bitstream"-order which might not be how spec define them and things gets even more weird with multi-byte little endian bitfields. I wonder how fq would visualise things if it would allow a format decoder to "force" some specific field order for structs? maybe something to indicate that things are now not in bitstream order?

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