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A C++ library for the rapid prototyping of Discontinuous Skeletal methods

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DiSk++

This is DiSk++, a C++ template library for Discontinuous Skeletal methods like discontinuous Galerkin (dG) and Hybrid-High Order (HHO).

In mathematical literature, discontinuous skeletal methods are always presented and studied in a dimension-indipendent and element-indipendent fashon. That is, the dimension of the space (1D, 2D, 3D) and the shape of the elements in which the space is discretized are just ininfluent details for the mathematical discussion of these methods. The software implementing them, however, does not always take the same approach: it is common to see codes capable to run only on few very specific kinds of mesh, or only in 1D or 2D or 3D.

The philosophy behind DiSk++ is "write once, run on any kind of mesh". This means that the generic nature of the library allows to code a numerical method only one time, and run it on any kind of mesh (1D, 2D, 3D, simplicial, hexahedral, ...)

Cloning the repository

The repository has some dependencies that must be fetched. When you clone, make sure to do a recursive clone by using

git clone --recursive https://github.com/wareHHOuse/diskpp

Installation

The library runs on Unix systems only. Windows is explicitly NOT supported. The development is focused on Linux and Mac OS X in particular. DiSk++ is written in C++17, and C++20 is coming. Be sure to use a recent compiler.

Linux

DiSk++ requires several packages to be installed in order to compile correctly.

apt-get install -y make cmake build-essential git lua5.4 liblua5.4-dev libmumps-seq-5.3 libmumps-seq-dev gmsh libgmsh-dev libsilo-dev libsiloh5-0 libeigen3-dev

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A C++ library for the rapid prototyping of Discontinuous Skeletal methods

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